![](https://cdn.discordapp.com/attachments/272277926542704641/1020781210902999140/unknown.png)
![](https://cdn.discordapp.com/attachments/272277926542704641/1020781211372752996/unknown.png)
![](https://cdn.discordapp.com/attachments/272277926542704641/1020781211754446918/unknown.png)
Battle Transition
![](https://cdn.discordapp.com/attachments/272277926542704641/1020782092369530921/dreamseeker_fM4z1VeAK6.gif)
ID:2820722
![]() Sep 17 2022, 12:45 pm
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Patch Log 1.0.53 Log
![]() ![]() ![]() Battle Transition ![]() |
Thanks!
I made the transition from my video editor into a gif to icon to fit the game's screen size. Then proceeded to play with blend_mode so that effect can blend better with the area where the player is at, making the glass shattering cleaner than what it is initially and when I first tested it out at run-time lol Took a while to get it to a state it felt satisfying |
What filters did you use?