Incursion

by Lummox JR
[Share] [Zip]
To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://LummoxJR.Incursion##version=9

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://LummoxJR.Incursion##version=9

7449 downloads
Version 0.66
Date added: Dec 22 2001
Last updated: Feb 4 2009
Last played: Nov 16
250 fans
Incursion
A board game of world conquest [More]

Waiting List

Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

[Login to join waiting list]

Current version: beta 0.66

Incursion is still incomplete and will undergo official tests from time to time until it's finished.

Incursion is a multiplayer conquest game, currently a bit similar to Risk. Players vie for control of the board. Resources are used to buy cards, which in turn can buy reinforcements or advantages in battle.

Coming in the next update: A new dice mechanic that makes games faster and more fun!

Advertisement

Comments

Turboskill: (Nov 14 2013, 5:22 am)
Ah, ok then.
As for hosting.. i guess i'll have to see about trying that out at some point.
Lummox JR: (Nov 13 2013, 8:11 am)
The game is downloadable and hostable by anyone in its current form. The new version needs more testing but I haven't been able to get back to it.
Turboskill: (Nov 12 2013, 7:14 pm)
Sooo.. is it on the cards to get Incursion back online at any point in the future?
PopLava: (Oct 27 2012, 11:00 am)
Just fired it up and played against myself for a bit. I know the game has been around for a while so I was pretty impressed with some of the interface mechanics. I find myself compelled to offer some updates if you're interested. I'm needing a to fulfill my annual "dev distraction" quota and sort of re-stumbled across this while reviewing strategy games.

Rough Order:
- Update the interface to 4.0. Nothing to flashy. Just replace the old tab interface with various window (panes). I would go after a no-popup design. I would use solid backgrounds or utilizing existing backgrounds.

- Add an alternative game mode where players choose all their movements/attacks/retreats and then watch the round play out as attacks happen back and forth. Rolling the dice would become an automated step. Keeping the dice visuals, effects, sounds, and pace are important.

- As part of the additional game mode, I would look into speeding up all aspects of unit selection, attacks, movements, and etc.

- Add AI for the alternative game mode.

- If the above features are added, it would also be interesting to expand the map generation. Depends on how the game plays out. I would also host the game for a lengthy duration as well.

- Any other feature adds that you have sitting around?

As for trust and agreements, I won't share anything about the project without your consent. That includes everything from discussing it, sharing screenshots, hosting it, source, and etc. I'd ask that you review, approve, and post any and all changes. All changes would come to you fully documented, commented, and tested. Your input and direction would dictate final design choices.

With all that, I can't promise a whole lot without getting more familiar with the code base.

If for any reason, I decide not to pursue the project or you request that I stop, I will delete the project files and communicate this with you.

No big deal. I understand hesitancy to share projects and wouldn't blame you for not being interested. I don't even know if your still around or not. Let me know. If anything, just consider these some feature requests from an interested player.
Airjoe: (Mar 11 2012, 5:26 pm)
And heaven forbid we update the game.