To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://LummoxJR.Incursion##version=9 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://LummoxJR.Incursion##version=9 A board game of world conquest [More]
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Advertisement Airjoe: (Mar 11 2012, 5:26 pm)
And heaven forbid we update the game.
Lummox JR: (Jan 26 2011, 7:35 am)
Incursion in its present version isn't intended to run in DD directly. To work in DD it has to be launched from a DS instance. This is because the game makes a big deal of who its host is, and world.host wasn't available at the time that was done.
SuperAntx: (Jan 25 2011, 10:00 pm)
When I try to run the game in DD it gets stuck on "Initializing." When I try to log into the server with DS it says it's waiting for the host. Doesn't matter if I connect via LAN or WAN.
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Rough Order:
- Update the interface to 4.0. Nothing to flashy. Just replace the old tab interface with various window (panes). I would go after a no-popup design. I would use solid backgrounds or utilizing existing backgrounds.
- Add an alternative game mode where players choose all their movements/attacks/retreats and then watch the round play out as attacks happen back and forth. Rolling the dice would become an automated step. Keeping the dice visuals, effects, sounds, and pace are important.
- As part of the additional game mode, I would look into speeding up all aspects of unit selection, attacks, movements, and etc.
- Add AI for the alternative game mode.
- If the above features are added, it would also be interesting to expand the map generation. Depends on how the game plays out. I would also host the game for a lengthy duration as well.
- Any other feature adds that you have sitting around?
As for trust and agreements, I won't share anything about the project without your consent. That includes everything from discussing it, sharing screenshots, hosting it, source, and etc. I'd ask that you review, approve, and post any and all changes. All changes would come to you fully documented, commented, and tested. Your input and direction would dictate final design choices.
With all that, I can't promise a whole lot without getting more familiar with the code base.
If for any reason, I decide not to pursue the project or you request that I stop, I will delete the project files and communicate this with you.
No big deal. I understand hesitancy to share projects and wouldn't blame you for not being interested. I don't even know if your still around or not. Let me know. If anything, just consider these some feature requests from an interested player.