Ter13Don't worry about that, we're merging a large number of requests as a part of this community cleanup project.
May 19, 5:05 pm
There are about a dozen requests for proper trigonometry function support, and built-in atan2, as well as preservation of floating point values in step_x/step_y.
And it's not a prejudicial thing to you, Falacy, you just have the most open requests out of anybody. I've closed easily 400 requests this month, and merged easily 100.
FalacySince I'm banned from the "community" forums, I'll just bring this up here. You have erroneously changed the status of a large number of my posts lately, but this one is just ridiculous. The fact that you can customize step_x/y in Move() is nowhere near proper support for angular movement - the engine doesn't even support the basic functions needed to calculate angles - no less properly move at at them (though I have built my own angular systems for Box Zombies). Saying we don't need proper angle based pixel movement support, because Move takes step_x/y, is like saying we didn't need pixel movement to begin with, because pixel_x/y existed.
May 19, 9:53 am
Dec 12 2013, 7:16 pm
Good to see you're still kicking ass.
Niro1You sir, are a genius.
Oct 9 2013, 3:38 pm
Oct 6 2013, 7:00 am
Krozy wrote:I do now.
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