Falacy
Since I'm banned from the "community" forums, I'll just bring this up here. You have erroneously changed the status of a large number of my posts lately, but this one is just ridiculous. The fact that you can customize step_x/y in Move() is nowhere near proper support for angular movement - the engine doesn't even support the basic functions needed to calculate angles - no less properly move at at them (though I have built my own angular systems for Box Zombies). Saying we don't need proper angle based pixel movement support, because Move takes step_x/y, is like saying we didn't need pixel movement to begin with, because pixel_x/y existed.
May 19, 9:53 am
Niro1
You sir, are a genius.
Oct 9 2013, 3:38 pm
Krozy
Kozuma3 wrote:Oct 6 2013, 7:00 am Krozy wrote:I do now. |
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May 19, 5:05 pm
There are about a dozen requests for proper trigonometry function support, and built-in atan2, as well as preservation of floating point values in step_x/step_y.
And it's not a prejudicial thing to you, Falacy, you just have the most open requests out of anybody. I've closed easily 400 requests this month, and merged easily 100.