| Customize your output scrollbars for a more professional interface.
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| Want to learn how to make your game look polished? How about some easy image scrollbars?
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| Hang on, you see this dead horse over here? I think it neads a beating. ...A java port of BYOND would make running on X …
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| Using hooks to make your life easier, make expanding your game faster, and cut out your unnecessary processing of …
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| I've been experimenting recently with the use of cross() as a means of implementing an aggressive radius for mobs …
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| SDL contains windows events for on-moved. May we please have exposure to the on-moved property similar to on-resize?
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| It'd be nice to be able to lock child windows to the parent container, making it so that they cannot be dragged outside …
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| So, I've been doing some homework the last few days. I've cannibalized a lot of Forum Account's JSON and JSInterface …
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| Smaller, easier, safer savefiles.
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| Previous: Part 1: Getting to know savefiles Okay, I know I ranted and raved about how people save their files wrong …
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| I sat down to help someone with their saving system earlier today, and found out that people still don't fully …
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| I'd like to be able to resize interface elements to the size of content within them, given a few constraints. For …
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| Hey guys! If you guys hadn't noticed, I wrote a tutorial for doing hextile games with BYOND over on the tutorials & …
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| Six sides of awesome with ease.
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| Been chugging away at my failed Gi2W entry so that I can get it polished up for a release. I decided to take some time …
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| I'd really like to see the ability to swap maps from the commandline at startup. I'm a big fan of the idea of giving …
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| A pixelated tribute to Bob Ross.
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| Objects jump around when rotating the client dir variable.
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| I've been working on a small project over the last week or so. I'm really taking a hard look at the mechanics of the …
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| Edit: Continuation from a topic discussing good/poor documentation of languages and APIs. Very right. C++, Java, etc …
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| Got a bit of an issue. Given the following code: client var sClick dClick proc …
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| About three years ago, I moved to South Korea in order to fulfill requirements of my military contract. I am relatively …
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| This goes along with request 1188 In my prior suggestion, I mentioned a method for easing the transition between worlds …
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| I request there would be a way to smooth the transition between linking from one world to another. I was thinking that …
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| Just out of curiosity, how does BYOND funnel players toward single player games? BYOND can be pretty powerful for …
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| I'm wondering if anybody here has thought about scripted behavior in BYOND using something of a bytecode. I understand …
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8 |
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| I'm working on a bit of a side project at the moment, and it involves 2D fractal terrain similar to Worms/Lemmings …
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2 |
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| I was wondering if it would be possible to actually render multiple Z-layers through the BYOND engine by default …
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| I'm having some trouble optimizing a bit of code. I'm attempting to loop through a set of tiles, and figure out which …
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| Taking a simple crafting engine to the limits!
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| Now, I know you are not all necessarily believers in the idea of evolution, or spontaneous evolution. This discussion …
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| I've been working in flash the last few weeks. Most of the details of my project are pretty hush-hush, so I can't …
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| I'm trying to decipher their vague website claims, and they never really describe their machines. It's irritating at …
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| I'd like to see a persistent on-top window feature. I don't mind if it isn't always on top of every window, just every …
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| A brief exploration of multiplayer games vs. single player games.
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5 |
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| Is Datum a term unique to BYOND? I've done some googling, and only find a few relevant pages. I've been authoring a …
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| I had an odd dream today, something out of the neverending story, animation done by Blizzard. It's a bit long, so you …
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| I'm having some issues with window focus being lost on my current interface, and instead of developing a timer that …
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| I've been playing around with ideas for a somewhat self-writing MUD I've been writing the last few days. I worked out a …
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Apr 6, 9:37 am