by PaperClip Productions
Fight alone or with your friends against a never ending army of infected. Can you survive? [More]
To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://PaperClipProductions.QE##version=10

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:


Version 10
Date added: Dec 7 2010
Last updated: Jun 16 2011
Last played: Jul 5
217 fans

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Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

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[ Official Website(Unavailable) ] [ Development ]

After a freak accident that caused the mutation of humans, turning them into raging infected. A group of scientists set out to find a cure. They succeded. Now you and your teammates(friends) must protect them from the raging horde as long as you can. Can you survive?

Click - Fire
WSAD - Movement
Space - Interact
G - Get
C - Switch Primary/Secondary Weapon

Other Information:
Zombie amount doubles each round. So does your gain in cash.
After all the players die your progress is reset.

Subscriber Benefits:
Extra slot even if the server is full
+1 Character to choose from

More benefits coming soon!

Max Players:6

El Wookie - Suggestions and bug testing
Richy221 - Bug testing
XxBloody NightmarexX - Bug testing
Eksadus - Background Music

Made by PaperClip Productions

Recent Medals

Killing Streak

Earned by Zer0wolf
Aug 18, 8:21 am

First Blood

Earned by Zer0wolf
Aug 18, 8:21 am


Gooseheaded: (Jun 16 2011, 3:12 am)
Very intense and well done, this definitly has a bright future waiting for it.
Mr. Robert: (Jun 9 2011, 1:43 am)
Although the concept is great,
there's still an issue with the game feeling very clunky and finicky.
Movement is still touchy, when tapping once on a directional arrow, the player sometimes moves 2 tiles, instead of the proper 1 tile.
The shooting responds nearly 1/2 the time, which isn't too much of an issue because the undead hordes aren't that scarey to begin with, but being able to shoot properly would be appreciated.
Speaking of shooting, there's still quite a few errors using Shadowdarke's PixelProjectile's lib. Although it's a nice little library, it seems as though it's not properly implemented with safety checks:
runtime error: Cannot read null.dead
proc name: Hit (/obj/sd_px_projectile/Bullet/Hit)
source file: Fire Gun.dm,584
usr: Mr. Robert (/mob/player/client)
src: Bullet (/obj/sd_px_projectile/Bullet)
call stack:
Bullet (/obj/sd_px_projectile/Bullet): Hit(Top (/obj/BodyPart/Top))
Bullet (/obj/sd_px_projectile/Bullet): UpdatePosition()
FirePixelProjectile(Mr. Robert (/mob/player/client), 90, /obj/sd_px_projectile/Bullet (/obj/sd_px_projectile/Bullet))

As for feature requests, I would like to see more work being done on the character animations, more weapons(combat bow, blades, 2 types for each category[assault, sniper, smg, mg, shotgun, pistol, etc]), a possible map-editor/creator, and so forth.
Magicbeast20: (Apr 10 2011, 5:02 am)
Hotshot87 wrote:
how do you use ammo? I pick it up but I cant use it.

Guns have mags, which is usually 2 or 4, and when the gun runs out of ammo they use one of their mags. Once your gun runs out of mags it automatically takes ammo from ammo boxes in your inventory. After the ammo box is empty it disappears.
Hotshot87: (Apr 10 2011, 4:07 am)
how do you use ammo? I pick it up but I cant use it.
Magicbeast20: (Apr 8 2011, 5:27 am)
El Wookie wrote:
1: Pressing space on that button thing seemed to do nothing.

You're doing it wrong. Face it and press Space.

2: Clicking is ridiculously unresponsive, as Kaiochao said, use MouseDown()

You're still doing it wrong. MouseDown() was added several updates ago.

3: Lol I had money in that game? I just did like two rounds with the pistol then realized there was a thing I could buy from and got the shotgun.


4: Add in some kind of melee, you SHOULD watch your ammo, but when I ran out of ammo with one zombie left and it was blocking the door, leading to my death, it's less a gameplay feature, more a gameplay 'Screw you'.

I have a couple ideas for melee in future versions.

6: Mind changing Rushnut on the hub to El Wookie? =>