Castle

by Rushnut
Castle
They are coming... Defend yourself! [More]
To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Rushnut.Castle##version=14

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://Rushnut.Castle##version=14

1795 downloads
Version 1.0.1
Date added: Jul 3 2013
Last updated: Nov 1 2015
Last played: May 29
175 fans

Waiting List

Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

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Castle is back and better than ever!

I'm taking it upon myself to recreate Abra's classic, using the official damage numbers and stats and suchlike to stay true to the original gameplay. My reasoning behind this is that, BYOND has a lot of neat new features that Castle could greatly benefit from, and the original Castle source is, pretty crappy (It doesn't even make use of icon states, everything is its own icon. Lol.) and it would be quicker and easier to just rebuild it from the ground up.

Please don't hesitate to point out any differences between this and the original Castle, and I'll be sure to step on them asap!

So without further ado, go forth, and never forget to buy MOAR BGERS.

Open source! - https://www.dropbox.com/s/xysrmcdrvdvwy4n/ Castle_src.zip?dl=0

I do wish you keep the hub the same so as to keep the Castle community together, but otherwise you're free to change and mod whatever you like into it!






Obviously enternal credit to Abra for all art, sound and gameplay credits!

Recent Medals

Medium

Earned by Boolinbackk
May 29, 9:00 pm

Easy

Earned by Vinsanity25
May 23, 11:17 pm

Comments

Debaucher: (Mar 16 2018, 12:40 pm)
I'm going to keep a server up & live as consistently as I can! Can host more if needed
Anti-Spiral: (Jan 14 2014, 9:30 am)
Worked great on normal mode until I started spamming catapult boulders onto the catapult escorted by shielded red knights. Instantly crashed without being able to read what went wrong.
Rickoshay: (Jul 17 2013, 12:50 am)
Rushnut wrote:
I barely get enough players to test as-is, splitting that in half certainly won't do me any favours ;(

Ahh true. Well I'd happily test for you.
Rushnut: (Jul 16 2013, 10:10 pm)
I barely get enough players to test as-is, splitting that in half certainly won't do me any favours ;(
Rickoshay: (Jul 16 2013, 12:54 pm)
Rushnut wrote:
Because the idea is that my game isn't buggy in the first place, if I could guarantee that every bug was gone I'd probably be Jesus.

But I'm not, I make mistakes unknowingly, and as such I need players to find them.

This release, as is, has no bugs to my knowledge (Aside from the hydra/spider funkyness that I'm aware of, and isn't really a problem anyway.)

I meant having pre-releases on future updates, possibly even on this hub. Like an open alpha/beta of the latest updates.

This way you have no need to advertise for testers, just hope some people do. Obviously testers would be more efficient. Was just a suggestion.

Possibly making a pre-release in the discussions if it's a major update. That way followers can test it out for you.