Charmed: Rebirth of Magic

by SyncWolf
Charmed: Rebirth of Magic
A role playing fangame based on the popular tv-show Charmed. [More]
Version 3.2
Date added: Sep 4 2008
Last updated: Jun 9 2018
992 fans

[Extras] [Bonus features]

1 Game Live! [Beta: ShowHide webclient]

Only Windows users can play this game. If you are using an emulator, enter the URL for the game in File | Open Location on your BYOND pager menu.

byond:// [Charmed
Version: 3.30
Status: RP
Type: RP
Host: Shyboy]
Hosted by Daved43

No players.


New in version 3.2
Update 3.2 exists out of various big changes and new features that together make an impact on the base of the game itself. Included in this update is a brand new system for power advancement, new way of handling potion crafting as well as other changes and fixes.

Host files can be downloaded from the official website.

The Game

The official sequel to the in 2004 released Charmed, made by Hawkbane.

Charmed: Rebirth of Magic, also known as CRoM, is probably the most known of all Charmed games out there and even became the base for many Charmed games made since. This game is a role playing game based on the popular TV-show "Charmed", a world where witches and demons are as real as anything.

Do you have what it takes to make a difference for either good or evil in this strict role playing game? Or perhaps you rather stay neutral? Become one of the many races available to this game with a wide selection of powers and role play in a game based on the old TV show Charmed.

Visit the website for more additional information.

To get the best experience out of this game you are advised to have the following 2 fonts installed on your computer.
- Charmed font download
- Belthazor font download

CRoM is a fan game based upon the fictional show named Charmed created by Constance M. Burge. Some of the many features in this game:
- 14 Playable races
- 95 powers currently obtainable in-game with even more powers available only to certain ranks
- 30 Different teleportation styles
- A hybrid system
- 17 evil ranks, 12 good ranks and 7 neutral ranks with a system for custom ranks
- 53 spells found in 5 different spell books
- The option to make your own spell for vanquishing and/or summoning!
- 18 different type of potions of which some including multiple variants
- 24 Ingredients used for potion making
- Property buying system, offering 20 player houses and 3 companies capable of generating money.
- Easy to use spell system
- 60 books to read if you get bored
And much more.

History of Charmed

Charmed (Jayhawk/Hawkbane): Started 24 December 2004
The first ever Charmed game to hit BYOND was made by the creator of Charmed, Jayhawk. Although he was originally known as Hawkbane. The game has been online for 2 or 3 years until it was eventually ended, life got to busy for the creator Jay. This game had 3 stages.

Charmed Online (Xoule): Started 02 March 2006
The second Charmed game to hit byond, just like the first, it was an original game and proved to be a great success and loved by many players. This game has several official and unofficial sequels.

Charmed: Role Play (SyncWolf): April 2006
This was the first sequel to Jayhawks Charmed game, created out of the Source code of the first stage of Charmed, this code is still around on byond somewhere. Although the game never lived up to the original, it took a different turn by adding in ranks and player owned houses. It also introduced role-playing into the game. It was later continued under a new name and hub by a new large update.

Charmed: Rebirth of Magic (SyncWolf): June 2006.
Rebirth was the official sequel to Jayhawks Charmed and Charmed Role Play, bringing the teacher system to life, based upon the system in Jayhawks Charmed stage 3. Rebirth has been around ever since, using a few different hubs. Somewhere in 2007 a version got leaked out and is now base for many Charmed games for inexperienced coders.

Hub Visitor Information

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Version 3.2
Date added: Sep 4 2008
Last updated: Jun 9 2018
992 fans

[Extras] [Bonus features]

Recent Medals

The Trial Master

Earned by Oriaxes
Sep 3, 3:15 am

The Trial Master

Earned by NoXArcana9
Sep 3, 2:22 am


SyncWolf: (May 2 2015, 9:31 pm)
For starters. Thanks for the tip. It has been months but I don't think I looked at anything in the map before.

Apparently I did have something using step_x/y in specific maps. I'm also guessing the werewolf speed which mimics speed by using step_size was related.

Seems to have fixed the pixel movement issue. :)
Lavitiz: (May 2 2015, 6:39 am)
SyncWolf wrote:
You know, that actually bothered me as well. I remember trying a few things but somehow the pixel movement issue kept going.

If you offset things in the map editor it changes an atoms step_x which forces the world into pixel movement. You can go and edit the map file in your default text editor and find and replace step_x/step_y with pixel_x/pixel_y. Also, ensure that you don't use those variables or any other variables that will put your world into pixel movement mode.

Also, ensure that there are no savefiles that will load these values after correcting the problem, otherwise the world will just revert again. If you need help, let me know. I'm sure you can handle it though.

Edit: See here.
SyncWolf: (May 2 2015, 6:00 am)
You know, that actually bothered me as well. I remember trying a few things but somehow the pixel movement issue kept going.
Lavitiz: (May 1 2015, 4:19 pm)
Alright, I got it figured out. If you guys are still interested in the dedicated server let me know. It's running Debian Wheezy, 4 Cores @ 3.1GHz, 16 Gigs of RAM and it's dedicated, not a shared VPS.

Also, why is the world in pixel movement mode? I hate how everything is jumpy. =[
Lavitiz: (Apr 18 2015, 4:42 pm)
Good to know, however the version I used was indeed up to date. I'll have to look into it more.