Welcome to Ultimatum, a free fantasy-themed turn-based strategy game inspired from the game Battle for Wesnoth.
The game is currently in a periodic public testing phase. Ultimatum will be hosted publicly during the weekends during 6:00 PM to 10:00 PM EST. During that time, I will be updating the game to suit the players, so help support Ultimatum's development by joining.
Special thanks to Karnlor for creating the hub graphics.
An alternative skin for players running 1024x768 and find the Chat and Game Info box is too small has been made. The skin is still not compatible for any lower resolutions.
Version 0.8.1 - December 15th, 2007
- Fixed the infamous bridge bug, when units would be able to stack on top of each other on bridges
Version 0.8.0 - August 4th, 2007
- The "COMMAND:" label has been changed to easily allow players to allow the command bar to output to "say" or "worldsay" by clicking it or pressing tab
Version 0.7.9 - August 3rd, 2007
- Ultimatum has now dropped support from 3.5. You must download BYOND 4.0 in order to play.
- New interface design
- Command panel replaces the statpanel and shows all usable commands. Commands are still possible to be typed out
- Info bar shows server information and players online
- Game actions are shown in the "Game" tab on the menu
- Game information is now outputed to a seperate output box
- Alerts are printed above the chat output box
- Screen resolution of 1024x768 or above is strongly recommended
- Most terrain icons have been modified to blend more together
- Terrain now represents the time of day (dark nights and bright afternoons)
- Players are now able to select from two types of Time of Day modes: Normal and Accelerated, or optionally turn it off
- Players are now able to quickly check the defense rating of terrain by holding SHIFT while dragging over a tile when moving a unit
- The ability to change the Experience Modifier through the Create Game menu has been enabled
- New map: Crater Lake (4 player moderate, rough terrain)
- New map: Eyed Isthmus (2 player long-moderate, multi terrain)
- New terrain: swamp
Version 0.7.8 - April 7th, 2007
- The 'Slow' skill has been fixed
- Units with the Undead trait now cannot be resurrected as a zombie with the "raise" skill special
- Units resurrected as Zombies on a town will now take over the town
- Projectile animation has been fixed: the animation would use the opposing unit's weapon
Version 0.7.7 - March 17th, 2007
- Added Level 3 Dwarf unit, Dwarvish Rune (Upgrade of Dwarvish Monk)
- Update map view in Create Game menu
- Browser menu form scrolls now stay consistent after form refreshes
- Finished snow and sand joining terrain
- Fixed default game name bug
- Fixed scroll view type bug (didn't let players turn scrolling off properly)
- Fixed a bug where units could not move over lava when there was a bridge over it