Danny Roe

Joined: Apr 15, 08

The three chief virtues of a programmer are: Laziness, Impatience and Hubris.

 

 

Looking Through Old Files

After digging around in some old files from a flash drive I had laying around I came across a version of my partially worked on "Black Hat" hacker game. It gave me some motivation to start programming and working with graphics again, and I was thinking about picking up where I left off.

Though my free time is pretty limited these days, I could still work on the project that I had a lot of enthusiasm for. The only thing currently putting me off is the fact that it still requires an immense amount of sleepless night to even become partially playable. The thought of doing all that work and then it generating no interest is giving me second thoughts.

At the same time, I also have a bunch of slightly unorganized notes on some projects that never got past the pen and paper stage. Seeing as I have not yet actually made my 'Net Dream', it's looking more and more appealing...

Posted by Danny Roe on Saturday, October 17, 2009 12:24AM - 0 comments / Members say: yea +6, nay -1

Personal Update

So yeah, lets start off by saying I still regularly lurk around Byond, though I have not found much appeal to post anything relatively constructive. Secondly, no, I will not make you a new style-sheet.

Well, I recently started work again, albeit is supposed to be a temporary position. It's nothing really fancy, factory work and machinery operations. The highlight of my working day though is driving around a nifty little forklift...

Job = Money = Food = Life, can't really complain with that logic...


I also realised that an in immense 94 95 people have downloaded my demo since it's release, I feel so warm and fuzzy thanks to you guys <3

Posted by Danny Roe on Sunday, September 06, 2009 05:59AM - 1 comment / Members say: yea +1, nay -0
(Edited on Sunday, September 06, 2009 11:07AM)

Modular Spell System

I made this for a friend quite some time ago, and figured I had lost it when my computer died. Luckily enough, I had emailed it to him and I was able to recover it. Have a look, and see what you think.

Danny Roe's Modular Spell System

Like it? Yay me.
Don't like? Nay me and tell me all my faults. </3

Posted by Danny Roe on Wednesday, May 06, 2009 04:03PM - 7 comments / Members say: yea +4, nay -0

Core Gameplay

Well I have decided to try and Get Something Done this month. And after reading Iain Peregrine's post on Starting a Project, I realised that I really should organise all those random ideas in my head into something more.

While I will not get a game to any sort of playable stage this month, I am hoping to get 'something' done. And what better to do that than start organising my ideas for an RPG (Been meaning to do one for quite some time). I don't currently have any games that people can play, which I'm pretty disappointed in for the length of time I have been here. Although I am not short on half finished projects and random demo's I've made for friends.

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That said, here is a rough to do list:

1) Plot, Setting and Theme.

I would like to come up with a well thought out storyline for my game. Something in-depth in which you learn more as you progress through the game. Along with this will come my little world and all it's continents, as well as a time period.

2) Characters and Classes.

At this point, I would be deciding what different classes (if any) you can choose from and what specific skill sets they will have. Any NPC's that would be influential to the story would be thought up here too.

3) Equipment.

I will have to decide on what different types of equipment the game would contain. Specific details such as strengths and weaknesses of equipment, as well as wielding requirements, will have to be mapped out and matched to the Classes.

4) Professions.

These will most likely be your classic Tailoring, Enchanting etc. Although it would be nice to get something new, something that intertwines with the plot.

5) Enemies.

At this point, I will be ready to start coming up with some enemy NPC's, along with their attributes and locations in the world.

6) Combat System.

Now that I have some puppets to pit against each other, I can start working on how the combat will work. Sorting out PvP will also take place at this stage.

7) Guilds and Alliances.

I wouldn't make these the usual "Create Guild >> Invite >> Friendship!" type of guilds like you see a lot on Byond. I'll have my own purposes for guilds beyond the traditional "extra help".

8) Interface.

By this stage, I probably won't have my computer fixed, so I'll be making a hack job of my interface..Well, not really. This is where I decide what gets displayed on the main window, what pops up and all the rest.

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Well there you go, that's the gameplan. I'm not expecting to get all this done by the end of May as I already mentioned, but it would make for very nice progress. If I make it to stage 6, then I'm doing better than usual.

Don't forget to read over Iain Peregrine's post, it should prove to be some very insightful information.

Posted by Danny Roe on Monday, May 04, 2009 01:11AM - 0 comments / Members say: yea +2, nay -0

Membership Renewed

Huzzah! Well this was rather unexpected to be honest, me thinks Teka is the one to thank for this. It's nice to know that I kept my CSS, I really should keep the files and code to these on an external drive.

Now if only something interesting were to happen, I could blog about it. Like that time I woke up tied to a bed in a hotel room, about 150 miles from my house...

Posted by Danny Roe on Saturday, May 02, 2009 06:06PM - 7 comments / Members say: yea +3, nay -0

 

 

My demos