| //Title: Get Closest Objects //Credit to: DivineOpeanut //Contributed by: DivineOpeanut /* A simple but flexible proc …
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| I'd like it if moderators can inform authors why they deleted their post. It isn't the first time my (or someone …
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| Gary Gygax, one of the co-creators of the Dungeons & Dragons role-playing game, died Tuesday morning at his home in …
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| I was wondering if fangames will be able to earn money with the new BYONDgnome buisness model, and if that's illegal?
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| So, yeah, non-members get a blog now. Hopefully this will provide me a new source of entertaintment (wasting your …
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| I really want to create a RPG, but I never made one before (I tried though), nor have I played many. Could anyone give …
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| In my game, I want to only keep savefiles that logged into the game in a certain frame of time, and delete the files of …
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| Recently I saw quite a few people having trouble understanding the new icon.GetPixel() procedure (which I have trouble …
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| This feature seems really interesting. Any chance of it being expanded when I'm 70-or-so?
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| //Title: Bug Reporting //Credit to: DivineO'peanut //Contributed by: DivineO'peanut /* This is a set of commands that …
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| //Title: Is Text In Order //Credit to: DivineO'peanut //Contributed by: YDivineO'peanut /* Returns TRUE if the …
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| Search words from resources or online websites at lightning speed!
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| //Title: Customizeable Caesar Cipher //Credit to: DivineO'peanut //Contributed by: DivineO'peanut //Special thanks to: …
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| Would anyone spare me an example of where use goto is legitimate? I know there are cases which it is legitimate in, but …
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| http:// newsnotwanted.blogspot.com/2007/06/ family-not-allowed-to-name-child-4real.html Also: …
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| I'm not sure if this has been requested yet, but I'd like client.Click() to affect grid buttons the same way it does …
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| Hub cleaning I was thinking... To clean the hub, maybe entries that were not changed/used for X(three months?) amount …
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| Naruto Chronology by Stego [1 game, 13 players] Beta BYOND Rank: 1 Temporary server is up until the host gets a new …
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| When you enter www.byond.com it seems to show you the new webpage for BYOND, but it didn't seem to update the rest of …
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| Does anyone know where could I download the classic(not a remake!)? Thanks in advance!
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| I was wondering, how much will it affect speed/CPU if I used the 'in' operator and lists instead of bit flags and the …
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| im banned from front page so ive decided to abuse spades personal space for my own gain shame on me
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| I was trying to give a datum the var '_dm_interface', and DM told me it's built-in. Now, that's no problem, but I was …
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| Could we have the option to ident stats in the Stat() proc? e.g. mob/Stat() statpanel("Stats") stat(1) stat(2) …
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| Could someone link me to the old forums? I couldn't find. =(
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| Many times I find it that procedures such as view() are used in places where they don't make sense. For example, take …
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| Trusted User An admin may choose to set a user to 'Untrusted' status, meaning an admin needs to approve the content of …
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| I'm currently trying to keep track of huge assosiative lists, and was wondering which one(if any) of these methods …
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| I was wondering if it's good to use the same system a shared HUD uses in stat panels? e.g. var/StatObject = new …
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| I'd like to have the option to check the text written when it hasn't been submit yet, and also an ability to change the …
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| I am making an equipment system for some project of mine, and I was wondering what would be more efficient, Using bit …
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| Does Python questions fit here too? If not, sorry. =/ Anyways; I started learning Python today(1 hr ago actually), and …
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| What is it needed for? Expect a slight shortcut, I can do all it does using var. =/ Same for var/proc.
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| I'd really like to see lists and savefiles supporting those.
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| I'd like to see macros expanding. I've got quite a few ideas in mind: get_step() in macros ex: attack sword in …
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| When I type 'static' in DM, the word looks like a reserverd word. I searched the reference but I found nothing, what is …
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| Well, I'm currently working on a filtering system for my game, and I'd like to know peoples opinion about how should it …
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