Some updates.
I've been messing with two things today:
- Character Creation Window
- In-Game pager system
Character Creation Window
As I go through games I find that more than 80% (Made up fact) have a generic player creation system, and barely any of them are very visual.
So I aimed to changed this, so far my Character Creation Window is quite
"Visual" and it looks pretty decent, but I'm never done with anything in a day. So after some rough developing/designing I may be able to say "Character Creation Window has now been finished", in my next post
hopefully I will show that latest screenshots of this.
In-Game Pager
Interesting system this is. It's basic right now but has some decent features:
- Output switching
- Add friends and message them seperately through the pager
- Ban/Ignore people from comminucating to you
It handles everything like the BYOND pager itself, but it's prettier in my opinion and just like the Character Creation Window itself this is yet to be fully completed.
Screenshots may be released in next blog post.
Posted by Haywire on Sunday, November 16, 2008 09:20AM
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Windows, Windows, WINDOWS!
So BYOND new interface control gives a lot of flexibility with how you want the interface to look. Although shaping the objects is currently not in our hands, I have started to use images which stretch perfectly and have created a full screen window-like feel.
This is not the window-size you expect from the average games, it's not like the size of your browser, instead it covers the whole screen but the whole window itself behaves like a real window.
(Damn I say window too much >_>)
I have added an exit and minimize button, there are a couple more but I will name them some other time when I post specifically about what those buttons do.
Well I don't want to say too much to ruin the fun of playing Isotopia by telling you every single thing that I develop/modify.
Thank you for your time.
Posted by Haywire on Sunday, November 16, 2008 01:49AM
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The Name.
"Alas, a name has been said."
After several days of proficient finding I have found a name, I hope to stick with this name through out the project, but that doesn't stop me from changing it.
I know some people/developers would argue that the name has to be the least important thing of a project. The project itself should be great, not the name.
As I have heard
"The name itself maybe great, but it's the game that counts", I agree totally with this but I have my own ways and I will stick to them no matter what.
So please don't waste your time argueing with me.
Ok...Enough of this negative talk.
So what is this name that I speak of? Do you really want to know? Like really, really?
Fine here it is...
Isotopia
(See that small line above?, Copy paste it into a text editor and resize to see the name :=) )
Yeah!, Be annoyed. I wanted to something different and there it is.
Haywire
Posted by Haywire on Friday, November 14, 2008 10:27AM
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