Duel Monsters Online: Progress Report
I don't believe a game is ever really 'complete', developers either run out of time or resources(money, system limitations, interest etc). In my case I feel the game has grown enough to consider it 'complete' and move on to bigger and different things. Of course, it is very tempting to add 'just one more feature' and I may very well do so after this time, however, I can't dedicate the rest of my life to one game.
If you've followed the game you probably have a lot of questions, I'll try to answer the most obvious questions below:
What is happening to the game?
If you're a regular to DMO, you've no doubt noticed the 'test server' which is the latest version being developed. The server is updated every few days with new updates and bug fixes, drawing us closer to the final version. This version will be considered '6.0', representing the final step for the game.
Over the coming days/weeks there will be changes, improvements and additions to the test server. Not everything will be released immediately, over time new features will be released for testing. Releasing everything at once isn't a good idea in this situation.
What's the plan?
The priority is to get the game stable, there won't be any huge changes overall the game will remain the same with minor additions and changes to improve it. The test server will remain up everyday with new builds every few days to fix previous bugs and release changes/additions.
Once all features have been added and the game is reletively stable, it will go into the completion phase and only receive the occasional bug fix.
How much and what has been added so far?
There are actually a lot of significant changes to the game since the previous version. Aside from the obvious bug fixes and refactoring of many systems(which there was a lot of, many systems were redone to allow new additions) a lot of new features have been added. If I've done my job well, players won't notice a lot of the refactoring.
Although these are boring to point out, refactoring takes a lot of work and preparations, many hours and days can go into a major change.
- New Cards
The next set, Magician's Force, was added; increasing the legal card count to over 1,000.
Various cards from the 'Shadow lists' were moved to the legal area as well as many new promotional cards added.
Over 100 in total.
- BYOND 4.0 support
A new unique interface was added with several interesting features.
- Tournaments
Huge tournament system upgrade which supports multiple tournaments as well as player submissions.
- Duel Matches
Best 2 out of 3 duels were added along with Side Decking. Added a new dimension to playing the game.
- Team Gauntlet
Two teams of up to 10 players can duel against each other in a gauntlet style match, the loser is ejected and the winner faces the next opponent with their Life Points from the previous match.
- Options Update
The little input/alert boxes recieved a makeover using some 4.0 features. They are much easier to use and look more professional overall.
- Various small updates
To be honest I can't recall every feature added to this release as the version has been in development for a long time now.
What is left to add or do?
- Duelist Kingdom
I expect to have the DK up and running again soon. It is actually a separate addition to DMO that doesn't actually affect the normal game but it is important none-the-less.
- Rankings
Originally removed due to cheating, I have some plans to make it less suspectible to cheaters and more fair for everyone. I'll announce more details when I get to the stage to work on it.
- Fix 'internal arrays' problem
This has been an issue that has plagued the game for a long time. Information on the cause is scarce, I'm expecting the next update will fix the root cause or at least give developers a means to track it.
- (Secret)
I'm expecting this one to be done and released soon. I'd rather not mention it until it's done and added.
- Secret Feature
This is the 'big one' I've mentioned a few times. This will be the last feature I release, although it has been completed for some time it will be released once everything else is ready.
When will the game be released for players to host?
Maybe never. Currently my focus is on getting the version stable and finished. The test server is all we need for now, extra servers will just spread out bug reports and make it more difficult to track problems and update. Having to prepare a releasable build can take a while, uploading one to our own server is quick and painless(not to mention a lot cheaper on our bandwidth).
How long will all this take?
I expect everything will be done by the end of next month. A lot is resting on fixing the internal array error mentioned; which solely relies on the BYOND staff as I've spent hours trying to figure out why it occurs and attempting to replicate it without success.
I'll attempt to use this page a little more by posting update information and future plans.
Posted by Kajika on Monday, January 21, 2008 06:03PM
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