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0 |
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| Allow us to modify what appears in Dream Maker's file tree by default.
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0 |
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| Proudly presenting our feature of the month for February: Crusader's Cavern, by SuperAntx!
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2 |
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| Collect orbs of the green variety.
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24 |
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| Proudly presenting our feature of the month for January: ASCII, by Magicsofa!
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13 |
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9 |
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| Let's write two basic functions, in different languages.
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8 |
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| Can you make one game a month, for a year?
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9 |
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| Would you pay to be taught DM?
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4 |
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| Proudly presenting our feature of the month for December: Myriad, by Oasiscircle!
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7 |
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| An external competition from TIGSource.
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14 |
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| As we all know, BYOND stands for "Build Your Own Net Dream." But what is your net dream? Many of us have probably …
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9 |
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| Proudly presenting a double feature of the month for October: Proelium and Proelium II, by Silk Games!
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13 |
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| At present, if I were to go into any subforum such as Linux Talk or Developer Help and do a search, it returns results …
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6 |
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| A history lesson of sorts. But rather lacking.
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25 |
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1 |
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| Proudly presenting our featured game of the month for September: Casual Quest, by IainPeregrine!
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8 |
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5 |
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6 |
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| Proudly presenting our featured game of the month for August: Feed, by Kumorii!
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30 |
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| Sometimes when working on a project I find myself with way too many files open (maps, code, icons, etc) and I like to …
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2 |
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| Proudly presenting our featured game of the month for July: Epic, by Yut Put!
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45 |
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2 |
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| Last Halloween I wanted to throw together a simple game to go along with the holiday season. Unfortunately I never …
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8 |
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9 |
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| A new event recently began called 7dfps. It's similar to the 7 Day Roguelike contest, except you make a first person …
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5 |
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1 |
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| Proudly presenting our featured game of the month for June: Alchemist, by Oasiscircle!
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3 |
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| Electronic Entertainment Expo 2012!
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8 |
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| Is 494.1135 supposed to contain documentation on maptext?
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9 |
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| Descriptive Problem Summary: Recently, AVG will randomly decide to throw out this upon joining a game using 494: …
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23 |
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4 |
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4 |
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3 |
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6 |
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0 |
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| What does DM stand for, exactly? The language itself. I'm convinced I've read somewhere before that DM does not stand …
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9 |
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| Most game development platforms allow you to view the current frames per second on screen. It would be neat if DM did …
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2 |
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4 |
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| A collection of our best developer resources. Lasted updated on 10/2/2012.
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0 |
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3 |
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5 |
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| A look into how people feel and whether it's possible.
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46 |
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| Hey there Forum_account. I've been trying to use the HUDGroups library, going off the example in the inventory demo. It …
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1 |
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1 |
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| Something to think about as we transition into the new system.
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8 |
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1 |
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2 |
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4 |
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Apr 15, 12:28 pm