weird.
Well. I start spiffying my maps up with a little random generation.
Nature
icon='Forest.dmi'
Weeds
icon_state = "Weeds 1"
New()
sleep(1)
icon_state = pick("Weeds 1","Weeds 2","Weeds 3","Weeds 4","Weeds 5","Weeds 6","Weeds 7", \
"Weeds 8","Weeds 9","Weeds 10","Weeds 11","Weeds 12","Weeds 13","Weeds 14", \
"Weeds 15","Weeds 16")
pixel_y += rand(-8,8)
pixel_x += rand(-8,8) |
And it beautifully gives me this shit.
Screwed Weeds.png
Posted by Mechanios on Tuesday, February 19, 2008 04:09PM
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Max limit! :O
Well, recently a game I play has maxed the coding limits of Byond. It's insane to think anyone could do this, but seeing as theres a ton of things within the game it's happened. =\
The game be SoE. Well, Dragon Warrior: Shadows of Erdrick. According to Lute he needs about 10-20k more lines to complete the last thing for the game.
He still wants to finish the game, but the last bit needs more than can be allowed. Any ideas on this?
Posted by Mechanios on Tuesday, February 12, 2008 11:12AM
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I found out why.
Layering.
I don't think this is byond bug. But using a pasted image (larger than 32x32?) from a paint (or other paint-like programs) results in the image being split in the .dmi. That's normal.
When using the icons that've been split they seem to be going under turfs when placed on the map and even when the program runs. I've fiddled around with layering vars, but the same effect still happens. :(
Can anyone explain this to me? Is this a natural thing?
Posted by Mechanios on Monday, December 03, 2007 07:50PM
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Icon appearance problem.
Well. I'm perplexed. I switched the icon within the character.dmi with the newer one. I copied the 32x64 icon from paint. (Edit > Copy) and right-clicked into the .dmi and hit paste. I was happy with the results as it was separated into two parts!
I rearranged the icon_states as needed, but now the icon don't appear at all. I can click them, hover the mouse over the turf where they are; it shows the name in the bottom left of the DS and it shows up in the chat box on the DreamSeeker: "[icon here] [name here]" after I click them.
I switch the icon_states back to the original, and it appears. Very confusing.
Posted by Mechanios on Monday, December 03, 2007 12:18PM
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Well
Actually. Nevermind. I'm not gonna post my idea. I'm gonna keep it all for myself. :D
Posted by Mechanios on Wednesday, September 12, 2007 10:11AM
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