Joined: Dec 2 2009


Jan 7, 1:49 am
Looool all of your libraries have 10000 errors now bro time to remake them
Sep 27 2023, 3:08 am
Forum_account wrote:
The True Monster wrote:
When i try to compile the interface demo it give me this loading hud-groups.dme
interface-demo\ unable to open <forum_account\keyboard\keyboard.dme>.

hud-groups.dmb - 0 errors, 0 warnings

whats wrong? i wanted to see how ti worked :P

You need to download the keyboard library:

I know this is YEARS too late, but i downloaded it, reinstalled it, and it keeps saying the same thing. i managed to deactivate that part of the code in the dme once and the corresponding error but it breaks every demo for me to the point i can't move or do anything
Flame Guardian
Jan 26 2015, 2:26 pm
I'm currently experiencing a runtime error from your sidescroller library. Would you mind looking into it?
Jul 9 2014, 3:30 am
Thank you for your excellent framework and libraries. I've been developing a game using them. I've changed and implemented a few things, but there are still a lot of things to be done.

I'm currently looking for people interested in helping and become a part of the team.

May 11 2014, 12:30 pm
Wooah.. its F_A.. Duuuuude.

Ha. Really though, i am someone who is aware of a lot of your contributions while here on byond, browsing through your many posts and resources and such, which almost always either helped me in some way (should possibly go back to read through some things again soon >.<), or gave me something interesting to think about... so thanks a lot for that :).

This was somewhat slow on the uptake i suppose, compared to when you posted, but yeah good to know you're still alive/ sometimes around :D. Hope to see more of you*.

*More Libraries, developer discussions/help, guides and so on please >D ... Just kidding.... kinda..
:| come back? ;_;

-cough- Alright, I'm outta here. >.> Have good times :D

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Forum_account's Games
A Miner Adventure
Use a pick-ax and bombs to dig tunnels and build scaffolding to traverse the caves. Be careful, you'll never know what kind of danger you'll find!
Re: About A Miner Adventure
Exordium & Terminus
An action-platform game based on exploration and evolution.
Re: About Exordium & Terminus
Pixel Movement Demo
A playable demo created with the Pixel Movement library.
Re: intended shortcut?
RPG Sweeper
A mix of Minesweeper and an RPG
Re: About RPG Sweeper
Steal documents and kill other spies!
Re: About Spies!
Forum_account's Demos
AI Tutorial - Part 2
This tutorial builds off the concepts in my Enemy AI tutorial.
About AI Tutorial - Part 2
Enemy AI
A sequence of examples that start with simple enemy AI and introduce new features one at a time.
Re: About Enemy AI
Interface Examples
Simple examples of how to use my interface library.
About Interface Examples
Shooter Demo
A sample top-down shooter.
Sidescroller Challenges
A set of challenges to test your ability and knowledge of the Sidescroller library.
Re: About Sidescroller Challenges
Sidescroller Solutions
A playable demo of the features from the Sidescroller Challenges.
No posts.
Turf Edges
Automatically generates edge icons for turfs and places them on the map.
If anyone still moderates this...
Forum_account's Libraries
Action RPG Framework
A framework for developing action RPGs.
Helpful procs for creating autojoining turfs and objects.
Top-Down 3D
Dynamic Lighting
An easy way to add dynamic lighting to your game.
Fog of War
A library to create an RTS-style "fog of war" effect.
Handy Stuff
This library simplifies some of DM's clumsier features and adds new features that DM should have.
Being Phased Out
An easier way to manage BYOND's hub-based features.
Re: Version 3
HUD Groups
An easy way to manage screen objects.
Re: About HUD Groups
Icon Processor
An easy way to generate and process icons.
Re: About Icon Processor
Provides a better way to interact with interface controls than the built-in winset/winget procs.
Re: Center Window
A library for handling keyboard input.
Make two keys perform a movement?
Map Instancing
An easy way to create multiple instances of a map. Each instance is put on its own z level.
Mouse Position
Provides a way to get pixel-precise mouse coordinates.
An easy way to manage and manipulate overlays.
Re: Version 4
Pixel Movement
A pixel movement library for isometric and top-down maps.
AI Spinning bug
Create custom DM reference pages that appear in Dream Maker's help.
Re: Custom DM Reference Pages (part 2)
Lets you specify regions of the map that trigger Entered and Exited events.
Re: Connection
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
Re: Bad Index error at runtime
Speech Bubbles
An easy way to create speech bubbles on the map.
Re: About Speech Bubbles
Some handy text procs.
Re: About Text
Visibility Groups
A library to manage image objects.
Re: About Visibility Groups
An easy way to create tiles that warp mobs to another location.
Re: About Warps