Forum_account

Joined: Dec 2 2009

Shoutbox

Gestorn
Jul 9, 6:30 am
Thank you for your excellent framework and libraries. I've been developing a game using them. I've changed and implemented a few things, but there are still a lot of things to be done.

I'm currently looking for people interested in helping and become a part of the team.

Link:
http://www.byond.com/games/Gestorn/NarutoNinshuuArt
Turboskill
May 11, 3:30 pm
Wooah.. its F_A.. Duuuuude.

Ha. Really though, i am someone who is aware of a lot of your contributions while here on byond, browsing through your many posts and resources and such, which almost always either helped me in some way (should possibly go back to read through some things again soon >.<), or gave me something interesting to think about... so thanks a lot for that :).

This was somewhat slow on the uptake i suppose, compared to when you posted, but yeah good to know you're still alive/ sometimes around :D. Hope to see more of you*.






*More Libraries, developer discussions/help, guides and so on please >D ... Just kidding.... kinda..
:| come back? ;_;


-cough- Alright, I'm outta here. >.> Have good times :D
Rickoshay
Feb 28, 7:26 am
Just a bug report kind of/I guess. On part four of your tutorial, you have the enemy movement part. It no longer works, I tested both my files and yours.

It will only work if you make it mob/enemy and even then it moves left to right at a rapid pace.
Unwanted4Murder
Feb 19, 3:37 pm
Just leaving this here to let you know I finished a game using your Sidescroller library: http://www.byond.com/games/Unwanted4Murder/DontFall
LordAndrew
Jan 25, 2:50 pm
Just a general question mostly, though I do always find myself keeping your Keyboard and Warps libraries handy. I'll keep you posted if I ever produce anything substantial using your libraries. :)

[See all] [Login to shout]

Forum_account's Games
A Miner Adventure
Use a pick-ax and bombs to dig tunnels and build scaffolding to traverse the caves. Be careful, you'll never know what kind of danger you'll find!
Re: About A Miner Adventure
/
Exordium & Terminus
An action-platform game based on exploration and evolution.
Re: About Exordium & Terminus
/
Pixel Movement Demo
A playable demo created with the Pixel Movement library.
Re: intended shortcut?
/
RPG Sweeper
A mix of Minesweeper and an RPG
Re: About RPG Sweeper
/
Spies!
Steal documents and kill other spies!
Re: About Spies!
/
Forum_account's Demos
AI Tutorial - Part 2
This tutorial builds off the concepts in my Enemy AI tutorial.
About AI Tutorial - Part 2
/
Enemy AI
A sequence of examples that start with simple enemy AI and introduce new features one at a time.
Re: About Enemy AI
/
Interface Examples
Simple examples of how to use my interface library.
About Interface Examples
/
Shooter Demo
A sample top-down shooter.
Feedback
/
Sidescroller Solutions
A playable demo of the features from the Sidescroller Challenges.
No posts.
Turf Edges
Automatically generates edge icons for turfs and places them on the map.
Re: About Turf Edges
/
Forum_account's Libraries
Action RPG Framework
A framework for developing action RPGs.
Re: About Action RPG Framework
/
Autojoining
Helpful procs for creating autojoining turfs and objects.
Re: About Autojoining
/
Dynamic Lighting
An easy way to add dynamic lighting to your game.
Re: About Dynamic Lighting
/
Fog of War
A library to create an RTS-style "fog of war" effect.
Re: About Fog of War
/
Handy Stuff
This library simplifies some of DM's clumsier features and adds new features that DM should have.
Being Phased Out
/
Hub
An easier way to manage BYOND's hub-based features.
Re: Version 3
/
HUD Groups
An easy way to manage screen objects.
Re: About HUD Groups
/
Icon Processor
An easy way to generate and process icons.
Re: About Icon Processor
/
Interface
Provides a better way to interact with interface controls than the built-in winset/winget procs.
Re: Center Window
/
Keyboard
A library for handling keyboard input.
Map Instancing
An easy way to create multiple instances of a map. Each instance is put on its own z level.
Turfs with underlays not loading underlays.
/
Mouse Position
Provides a way to get pixel-precise mouse coordinates.
Overlays
An easy way to manage and manipulate overlays.
Re: Version 4
/
Pixel Movement
A pixel movement library for isometric and top-down maps.
Reference
Create custom DM reference pages that appear in Dream Maker's help.
Re: Custom DM Reference Pages (part 2)
/
Region
Lets you specify regions of the map that trigger Entered and Exited events.
Re: Connection
/
Sidescroller
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
Re: Bad Index error at runtime
/
Speech Bubbles
An easy way to create speech bubbles on the map.
Re: About Speech Bubbles
/
Text
Some handy text procs.
Re: About Text
/
Visibility Groups
A library to manage image objects.
Re: About Visibility Groups
/
Warps
An easy way to create tiles that warp mobs to another location.
Re: About Warps
/