Pixel Movement

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Pixel Movement
A pixel movement library for isometric and top-down maps.
Pixel Movement Forums
Re: Pixel Movement
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AI Spinning bug
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A pixel movement library for isometric and top-down maps.
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AI Spinning bug
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The default variables bound_* appear to be completely overridden by this library which is not necessary nor desirable …
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A tutorial explaining how to download, install, and use my Pixel Movement library.
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Can you fix the Isometric demo, it keeps giving me 18 Errors.
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After having an issue with moving an obj in runtime (See: http://www.byond.com/forum/ ?post=1059248), I would like to …
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I am a tad new to this library, so sorry if this question is obvious and I'm just blind: I want to change the starting …
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Hey I'm using your pixel movement library for my Gi2W entry and I have a small problem, I have only changed the …
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I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
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Hey I just have a small problem, I'm making a shooter using your side_view map format 3d method. Basically everything …
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I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
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mob/Move(var/turf/ NewLoc,NewDir) if(src.Sprinting && !src.density && NewLoc.Enter(src)) src.AddAura("Fly") …
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First off I'd like to thank you FA for all the work and sweat you put into this lib, It's been a great help, and it …
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is there anyway to default to the byond movement of walking to each tile while still using the pixel movement lib? …
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i just can't get this code to work. i think it has something to do with the move proc. thank you in advanced with this …
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I've been brainstorming on how I should go about a few things, and it's bothering me. Problem 1: I am simply trying to …
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I am using Pixel Movement, Is it possible to move diognal using only 4 Dirs so it dosnt keep its default icon_state …
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So I can do this: mob/check_loc() . = ..() if(.) world
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All that's needed to allow use of bound_x/y (because right now it messes up collisions) is this: mob icon = 'mob.dmi' …
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when using bounding boxes with dimensions less than 16
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if(src.density) src.density=0;src.layer=6 src.icon_state="fly" src.overlays+=FlightShadow …
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I am making my game using this library and now i coded fly verb, when ever i set user density to 0 and they bump into …
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So just transferring my post from ID:714629, I don't believe that I'm overriding any proc. I just overrided the …
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mob bump(mob/box/b, d) if(istype(b)) b.move(d) ..() box pwidth = 16 pheight = 16 icon = 'General.dmi' icon_state = …
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I whipped up a little something-something for you.
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Less lag is better lag!
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Is there a reason, or is it too late, to use bound_x/y and bound_width/height instead of pixel_x/y and pwidth/pheight?
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I'm trying to make bouncy walls using bump(). However, a problem occurs when you bump into two walls at the same time …
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A fairly significant update to the Pixel Movement library.
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Before BYOND had native support for pixel movement, the Pixel Movement library had its own pixel movement …
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I just posted another update. Here is a list of the changes: Fixed runtime errors that were caused by the mob's …
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Pixel Movement 3.0 Most of the changes focus on improving performance. There are a few ways this is done: 1. Minimizing …
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Some simple techniques you can use to optimize performance in projects using my Pixel Movement library.
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I just posted an update to my Pixel Movement library. The major changes include: Control Customization This comes in …
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The long-overdue update to my Pixel Movement library is here!
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