ID:107292
 
BYOND Version:479
Operating System:Linux
Web Browser:Chrome 8.0.552.237
Applies to:Dream Daemon
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
Descriptive Problem Summary:
When running my project in DreamDaemon on a UNIX based machine, the game will simply crash and exit completely around the four or five hour mark. It supplies a "BUG: Crashing Due to illegal operation!" message, as well as back-trace info (which I'll include in the code snippet section).
Numbered Steps to Reproduce Problem:
It happens every single time the game is hosted around the four or five hour mark.
Code Snippet (if applicable) to Reproduce Problem:
DreamDaemon [0x8048000, 0x0], [0x8048000, 0x804a668]
libbyond.so 0x312040, 0x31293b
libc.so.6 [0xb78c3000, 0x0], 0x28e20
libbyond.so 0x312040, 0x31293b
libbyond.so 0x304420, 0x30457e
libbyond.so 0x3047f0, 0x304842
libbyond.so 0x282600, 0x2826ed
libbyond.so 0x1f3b80, 0x1f3d52
libbyond.so 0x1f9a30, 0x1f9c91
libbyond.so 0x1fda00, 0x1fdf51
libbyond.so 0x2040e0, 0x204252
libbyond.so [0xb7b7d000, 0x0], 0x25bb45
libbyond.so [0xb7b7d000, 0x0], 0x24e96c
libbyond.so 0x25b5d0, 0x25b6e0
libbyond.so 0x25b730, 0x25b7dd
libbyond.so [0xb7b7d000, 0x0], 0x25ca79
libbyond.so [0xb7b7d000, 0x0], 0x24f381
libbyond.so 0x25b5d0, 0x25b6e0
libbyond.so 0x25b730, 0x25b7dd
libbyond.so 0x25d8d0, 0x25d988
libbyond.so 0x20f1f0, 0x20f2f7
libbyond.so [0xb7b7d000, 0x0], 0x21061a
libbyond.so [0xb7b7d000, 0x0], 0x221b65
libbyond.so 0x222c80, 0x222cff
libbyond.so 0x26af10, 0x26afa9
libbyond.so 0x2a7f50, 0x2a8167
libbyond.so [0xb7b7d000, 0x0], 0x2a85ea
libbyond.so 0x2a9500, 0x2a97d6
libbyond.so 0x2aa3e0, 0x2aa621
DreamDaemon [0x8048000, 0x0], [0x8048000, 0x804a163]
libc.so.6 0x15db0, 0x15e8c (__libc_start_main)
DreamDaemon [0x8048000, 0x8049af8], [0x8048000, 0x8049c31]


Expected Results:
Expected the game to run normally using a UNIX-based system.
Actual Results:
The game crashed, providing an error message and a debugging information.
Does the problem occur:
Every time? Or how often?
It happens every four or five hours.
In other games?
No.
In other user accounts?
N/A
On other computers?
I would expect it would, but we have not tried hosting it for extended periods of time on another machine.

When does the problem NOT occur?
It will stay up for prolonged periods of time, but crash at around the four or five hour mark.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:

The crash in question seems to be happening on a .png/.dmi load. I can find no special reason for it happening, although if your memory is low or runs out that could be a factor. It would help to have the register info from the crash if that's avialable, or a core dump.

Having the source might be helpful too to see if anything odd is going on. If you like you can send that to me in a zip at [email protected].

For now I'm putting this in Unverified till we have more information to work with, since nothing seems overtly wrong with the code.