ID:260683
 
It would be nice, especially for skins, to allow the usage of vector graphics.

Vector graphics is another image format, like .png or .gif. The difference between vector graphics and bitmap graphics is that vector graphics uses calculations to calculate the different points between lines in drawings. Vector images can be resized without the images looking like crap afterward.

For skins, this can be very helpful: one could make an image and save it as a vector image, then you could use that instead of a bitmap. Even if the window is resized, the image will still look as clear as the original, whereas with bitmaps they can look messy.

Would it be possible to include this feature into BYOND, be it at the very least for background, labels and buttons in skins?
Bump; id:685252 reminded me of this.

If vector graphics can be loaded into BYOND and drawn on the map or at least on skins, a C++ library could potentially be written to handle creation and modification of vectors and manipulating such graphics.

Of course, built-in functionality for all of the above would be very cool. But my question was unfortunately left unanswered: is it feasible to do this?