ID:267283
![]() Feb 6 2003, 11:37 am
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well, in my game, there is a multiplayer mode and a single player mode. i was suing swap maps for single player but now i have a problem, multiplayer and single both cause a LOT of lag. i was thinking of maybe starting up a separate world for single palyer and sending them there and then sending them back when they are done, can this be accomplished?
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![]() Feb 6 2003, 5:01 pm
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Just switch Z levels. Instead of seperately loading other maps. Have it load 1 map and use Z levels.
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I there are several people all running in single player though, that would require several Z levels, more than likely a proc that creates a new Z level for every player to roam about on their own.
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Magnus VI wrote:
i want a separate world because the two things together cause lag Starting up a new world on your own system would be counter-productive. However it should be possible to start one elsewhere, and once it's ready to send over the player's information. The player won't automatically transfer however. Lummox JR |
I remember reading something about players switching between worlds. If you could send over the data, couldn't you just use it to run a proc that automatically built a character? Or at least have a few vacant mobs that get their variables filled in with the incoming data?
Or can you only send client info over? |