ID:268951
 
Ok, this is sort of an add-on to this topic: http://developer.byond.com/forum/ index.cgi?action=message_read&id=269390&forum=8&view=0

Experiencing some minor problems. It adds the wounds & everything just fine, except one problem - it no longer allows the walking animation to work. Instead, it "glides" across the ground. =\
Maybe you have to add the wound to the walking animation as well, for each frame. Dunno, never dealt with this before.

~X
In response to Xooxer
Bump!
var/icon/C = icon('Enemy.dmi',"lvl1")
var/icon/B = icon('Bullet.dmi',"wound[rand(1,3)]")


It no longer has a walking animation, the only icon state in your new icon is the "lv11" state.

You are going to have to create a new icon file with the wounds changed around for every state in your mob's file. Then you can just add it as an overlay, or you can even just blend it like this:
var/icon/C = icon('Enemy.dmi')
C.Blend(icon('Wound1.dmi'),ICON_OVERLAY)