var/price = base_price + (10 - stock_level) * 20 // Price increases as stock decreases
return price
One of my aspirations is to adapt the Runescape experience chart into real-world applications, such as driving. The concept is intriguing: for example, at level forty, one could metaphorically be driving 'off-road,' and by level sixty, engaging in 'rally racing.' You can find the original chart here: Runescape Experience Chart
I've been experimenting with a basic formula for this idea:
carDriving = ((rand(10, 100) * totalKilometers) / speedDriving)
However, I acknowledge that the current formula is rather rudimentary. Despite that, the broader concept of applying an 'experience point' (XP)-based framework to life-learning applications—such as driving or even programming—holds substantial potential. This approach could effectively gamify skill development, making it both engaging and rewarding.
In addition to exploring these concepts, I recently finished reading The Blue Book. While I only slowed down for specific sections, I plan to review it periodically to deepen my understanding. Here is a link for reference: The Blue Book
I've also been exploring JavaScript. Below is a simple example I encountered:
text = "helloworld"
for (i = 1; i <= text.length; i++) {
usr << "[text[i]]"
}
When I asked an AI for a variation of this, it suggested an approach that involved spans, leading to the following code snippet:
for (let i = 0; i < text.length; i++) {
const span = document.createElement("span");
span.textContent = text[i];
span.style.fontSize = `${fontSize}px`;
container.appendChild(span);
fontSize += 2;
}
While I'm still in the early stages of practicing JavaScript, I'm curious if there are more straightforward approaches for creating something that involves incremental font sizes. Any insights or suggestions would be greatly appreciated.
To output bigger text, something like player << "<big>[mytext]" would work, or you can replace the big tag with "<span style='font-size:120%'>" or something.