AmikoAnary

Joined: Dec 5 2021

I feel MAPPING!

Shoutbox

SpaunWin
Oct 21 2023, 6:24 pm
LoL
AmikoAnary
Jul 9 2023, 7:23 pm
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AmikoAnary's Favorite Games

by D4RK3 54B3R | Aug 13 2013
Tags: scifi, shooter
Blast your friends away, trade your way to riches, and build your fame in this sandbox space game!
by Luke5050 | Nov 24 2011
Tags: building, icons
The wish.com Icon Ultima
by Sawucalls | Jul 6 2015
A D&D re-imagining of Space Station 13.
by PirateHead | Apr 21 2006
Tags: rpg
More roleplaying, less rollplaying.
by Lcooper | Jun 22 2013
A game based on Exadv1's Console
by Falacy | May 15 2010
Tags: icons
Icons for BYOND to share! Uploaded by the BYOND community.
by Exadv1 | Feb 15 2003
Tags: action, rpg, scifi
Stay alive inside Space Station 13

AmikoAnary's Favorite Resources

by Foomer | Aug 4 2009
Tags: autojoin
A library that makes it easy to create autojoining turfs or objects using 13, 16 or 47 states.
Fast, simple, abstract 47-state autojoining library
by IainPeregrine | Jan 29 2011
Tags: building, maps
The DMM Suite provides saving and loading of map files in BYOND's native DMM map format.
by Foomer | Aug 10 2009
Tags: hub
A simple library which makes it easy to access data from a game's hub entry.
by DarkCampainger | Jul 2 2012
Tags: maps, utility
Extract only the relevant bits of data from your project for your mappers
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Kidpaddle45 | May 8 2017
Use your mouse wheel/pinch to zoom in using animate() instead of editing the interface icon size!
by Forum_account | Dec 13 2010
Tags: movement
A pixel movement library for isometric and top-down maps.
by Foomer | Mar 1 2004
Tags: savefiles
Lets you edit any generic savefiles for BYOND programs.
by Shadowdarke | Jan 26 2004
Tags: maps
A collection of useful map generation tools.
by Gughunter | Sep 23 2007
Tags: source
A BYOND Classic that's a real "fixer-upper." Can you improve it?
by Lummox JR | Oct 22 2002
Load, save, and reuse temporary maps for unlimited worlds