[Update 27 FEB 2012]
Production has begun again in earnest. Complete redesign from the ground up. Expect big things, but not in any kind of hurry. I'll be keeping everyone posted on the progress of things.
Sorry for the short update, but now you know.
Until the next time.
[Update 28 FEB 2012]
I now have the ability to host the new game, so that means live testing and updates in the future.
As far as features that are currently in:
Rudimentary NPC AI.
Very basic character handling.
The beginnings of a User Interface.
More to come.
We will celebrate nine years on August 24th 2012.
Aug 23 2003, 9:00 pm