RPG Sweeperby Forum_account |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Forum_account.RPGSweeper##version=3 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Forum_account.RPGSweeper##version=3 A mix of Minesweeper and an RPG [More]
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Xarenrath: (Jul 26 2011, 12:21 am)
Very fun, and somewhat addictive in my opinion.
Tsfreaks: (Jul 16 2011, 12:22 pm)
- Keep missing when I level. perhaps some big text or something. i noticed it the first time but it seems like never again.
Tsfreaks: (Jul 16 2011, 10:43 am)
Feedback
- End game leaves you stuck on You Win page without any obvious option to replay. - Considerations for the flash client. - Badge interface that pops up and shows you what you have earned and what is still available. - Consider adding an Easy, Normal, and Hard option. Unlocking Hard could be an option. - Hard has high level monsters but it also has missing numbers. Providing a slider to determine the amount of missing numbers a player wants would be interesting if the more they gambled, the more they were awarded in terms of high score. - Consider random map generation of users choice and provide awards for each. - Provide high score list. - Provide medal for reaching castle in under 300, 200, and 100 clicks as example. - Provide medal for reaching castle without killing n, n, and n number of monsters. - Consider providing loot anytime you take on a higher than your level monster. They may drop a +1 sword that lets you defeat a 5 when you are a 4 but perhaps only one time. - Possible Items (most are obvious) - Potion to recover n health - Shield protects one time from one attack but does not uncover monster when used. - One time use Sword +1 - Something like infravision spell for on map or surrounding area. - Try to incorporate instructions into early game play tutorials instead of having players read all the of them. - Touching a castle gives you a potion to use instead of having to walk all the way back. Going back is neat but slightly annoying as well. - Provide an endless mode for high score but increase the difficultly which each generated map. - Press h for help displayed entire time and/or works the entire time - Provide a monster key or perhaps display number on hover. - Provide an in-game menu for things like help, restart, credits, and etc - No numbers challenge for award - A large monster comes from behind you and prevents you from going back in sort of a time trial. Reaching the castle saves the land and slays the monster which animates in and dies as part of the victory. I see a dragon which scorches each map or column as it reaches it. - Multi-Player... - Same map and players can see each others mobs but that's about it. It becomes a visual and exciting race to the finish. - Co-op where each player only sees half the numbers so they must work together. - Possible click fuse over a tile that if clicked within 3 seconds, a +1 is added to the attack. Players need to work together on occasion to defeat the extra high monsters. Cart12: (Jul 9 2011, 9:46 am)
I can't stop playing. Great game.
Massminer12: (Jul 7 2011, 8:09 pm)
Best Game Evar,but I have a problem.Every time i click the 3 games I get a error, can someonehelp?
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