Danger! - Hard work ahead...
In fact, I need to go buy some SQL and Stored Procedure books before I can really continue. :|
I want to show screen shots and I want to tell all but at this point, that would be detrimental to the project.
Just venting because I just shoved a bunch of stuff to V2 for the first time. V2 was an empty list before that.
I'm also starting to scope my V1 design which will of course place the user in a nice tidy box where natural interactions with others will not be possible until the V2 work starts happening. Users will immediately start asking for all the "interaction" features I've pushed off. I think this is a good thing though. I have some major concerns about performance, security, and functionality that can be hammered out easier with a simpler V1 design.
I may also just give up on the whole PopLava things because I did something else that was stupid. I went through all the core PopLava projects and made some rough (but realistic) predictions on how long each one would take. Well, I'll be done sometime late in 2012. Wow... wtf. Is that even feasible. Do I invest in BYOND and a project of that magnitude? Wow. That was dumb of me.
So... I've been fighting with that for the last 1.5 weeks and if you combine it with all the hard work left in this one... egads. I'm at high risk right now. If I need further evidence, I just need to continue typing this blog posting instead of coding.
So... on a side note... I continue to hunt for great games on the web. I've looked at or played 40+ games over the last few weeks. I've found a few time wasters but wow... nothing captures me at all. It's truly amazing. The games with potential always lack my core needs or are super grinders. So, that is what drives me. I think better can be done.
This evidence of sucky games is what drives my efforts. I can only hope that as the PopLava vision slowly leaks out with each release that people jump on board. Together, I think we can do better. If not, I will throw the towel in as a game developer. I may fool myself into some game design document writing but I know better.
As I ponder over what it would be like to stop thinking about game design every waking moment of my life... I think I may sleep better at night and I think I may actually be a lot happier. I won't be distracted and so anti-social because my brain isn't distracted by game design all the time.
I want to succeed so badly... but I'm also so tired of not going anywhere with it.
Again, this is just a vent session. I do this about 1-2 times a year. This time around feels a little more serious though. I was able to stop buying PC and XBOX games for the last 3 months and that's more proof that I'm undergoing some major changes.
Anyway, here's to chance and hope. Cheers.
ts
Posted by Tsfreaks on Saturday, October 31, 2009 10:51AM
- 0 comments
(link)
/
Keywords:
hard,
development,
game,
programming,
design,
projects,
time,
how