| Get the Blocks before they get you! |
Latest Version ·
Date Added: 8/30/09
Only Windows users can play this game. If you wish to download this game for your Linux/Mac installation in order to host in Dream Daemon, enter the following on your command line:
DreamDownload byond://Techgamer.WarBlox##version=0
Emulator users, in the BYOND pager go to File | Open Location and enter this URL:
byond://Techgamer.WarBlox##version=0
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![Single-player [Single-player]](/rsc/single_player_icon.gif) | Single-player |
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Top Players
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Name
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Level Reached.
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| #1 |
Megablaze |
20 |
| #2 |
Tsfreaks |
19 |
| #3 |
Mechana2412 |
19 |
| #4 |
Andre-g1 |
18 |
| #5 |
Bahamatt |
18 |
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A simple Mouse-Shooter game where you need to shoot the blocks before they hit the bottom. Different Blocks have different abilities, keep playing, and make it to level 99.
To shoot blocks, simply use the mouse.
Hit the Go button to start, and scores will be recorded automatically.
[See all available medals]
Top Players |
Medals Earned |
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Name
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Name
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Level Reached.
*
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Lives
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| #1 |
Megablaze |
Megablaze |
20 |
0 |
| #2 |
Tsfreaks |
Tsfreaks |
19 |
-1 |
| #3 |
Mechana2412 |
Mechana2412 |
19 |
0 |
| #4 |
Andre-g1 |
Andre-g1 |
18 |
0 |
| #5 |
Bahamatt |
Bahamatt |
18 |
0 |
| #6 |
Kaiochao |
Kaiochao |
18 |
0 |
| #7 |
Elshender |
Elshender |
18 |
0 |
| #8 |
T3h C4ctu4r |
T3h C4ctu4r |
18 |
0 |
| #9 |
DarkCampainger |
DarkCampainger |
18 |
0 |
| #10 |
AmonR |
AmonR |
17 |
0 |
| #11 |
Haywire |
Haywire |
17 |
0 |
| #12 |
Redbutton |
Redbutton |
17 |
0 |
| #13 |
SuperAntx |
SuperAntx |
17 |
0 |
| #14 |
Ganing |
Ganing |
15 |
0 |
| #15 |
Dinomaster45 |
Dinomaster45 |
15 |
0 |
| #16 |
Guest-3006586638 |
Guest-3006586638 |
15 |
0 |
| #17 |
Techgamer |
Techgamer |
14 |
0 |
| #18 |
MasterLink2003 |
MasterLink2003 |
14 |
0 |
| #19 |
Guest-2619202378 |
Guest-2619202378 |
13 |
0 |
| #20 |
Yash 69 |
Yash 69 |
12 |
0 |
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Medal |
Player |
Date |
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11/06/09 2:28 pm
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11/06/09 2:27 pm
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11/06/09 2:27 pm
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11/02/09 6:00 pm
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11/02/09 5:59 pm
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11/02/09 5:58 pm
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10/25/09 4:32 pm
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10/21/09 9:39 am
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10/21/09 9:38 am
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10/21/09 9:38 am
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10/09/09 11:54 pm
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10/09/09 11:53 pm
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10/09/09 11:53 pm
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10/07/09 12:53 pm
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10/07/09 12:51 pm
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10/07/09 12:51 pm
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10/01/09 6:50 pm
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10/01/09 6:49 pm
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10/01/09 6:48 pm
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9/30/09 3:45 pm
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9/30/09 3:44 pm
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9/30/09 3:43 pm
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9/22/09 11:15 pm
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9/22/09 11:15 pm
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9/22/09 11:14 pm
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Page
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Medals Available |
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Buzzkill
| Put a Twitchy Block out of it's misery |
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#4 Tsfreaks:
Great little game. My feedback.
- Speed up the earlier rounds. No need to ever drag out the levels. Just get people into the action real fast. If you provide enough stuff (see below), the rounds will work themselves out.
- Pause for effect and then play level up sound.
- Consider updating your sounds so one doesn't cut off the other.
- When a block hits the bottom, you flash the screen which prevents you from clicking on other blocks. This is a bug in my opinion as we were already punished by losing a life. Consider a less intrusive effect.
- The block colors give no indication as to what the blocks specialty is.
- Give blocks more obvious differences. The slower it is the more shots it takes to get. Makes it unknown and dynamic.
- The multi-color suggests a 3 shot block. Why not just give it armor or plating or something? I mean, its your game and your artwork, but... the color thing threw me for a loop.
- Does the red one of any special meaning? Perhaps find a way to call out there meaning in the early rounds. When you kill something for the first time, throw up a dialog explaining what it is with image. Provide a skip tutorial checkbox in those dialogs.
- I spent most of my time at the very top because they delay for a second when they spawn.
- Consider starting them above the viewable area so they are already in motion when the appear.
- The background effects when shooting stuff is odd. There appears to be random bullets holes and gunk showing up in the background. I think it would be cool of you just had bullet holes for misses.
- Consider adding some effects where the block breaks apart and then falls to peices toward the bottom.
- Consider adding bonus rounds.
- Consider adding sideways scrolling blocks, or upways at the same time.
- Consider adding various sized blocks
- Try to improve the hit detection if you can.
- Add block that is safe to hit bottom without problems. Make it look any of the other except it's eyes are crossed or something.
I wouldn't provide so much feedback if I didn't think you had something worth improving. Good job.
[edit]
- Add a bonus block that does non damage but is really hard to hit. Super small and fast and zig-zags. Extra life on hit?
- If your hit detection is spot on, make a block that is a dart board and depending on where you hit it, you get extra points or life.
- Consider adding a block that breaks apart if hit wrong.
- Your title is different from your hud entry title
- Add a "bomb" to destroy all blocks when overwhelmed.
- Add a slow time bonus block
- Add a "bomb" block that a player can wait to use. If it hits bottom. Game over.
ts
Tuesday, September 22, 2009 11:28PM
(Edited on Tuesday, September 22, 2009 11:46PM)
#3 Kaiochao:
Set the pixel_step_size of blocks to something like (32/(Delay_Between_Movements)) so they are less jumpy. Unless you like the jumpiness between steps.
Other than that, I got to level 18! :D
Sunday, August 30, 2009 03:32PM
#2 Techgamer:
SuperAntx wrote:
> Change the Click() to MouseDown() so you only have to click on the blocks instead of clicking and releasing.
Thanks, it makes a bit of a difference.
Sunday, August 30, 2009 02:26PM
#1 SuperAntx:
Change the Click() to MouseDown() so you only have to click on the blocks instead of clicking and releasing.
Sunday, August 30, 2009 02:21PM