Techgamer

Joined: Aug 06, 06

My demos

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New S&S Build up finally. More development details within.

- Items have been implemented at long last.

- You can see, check, equip, and unequip items through the character menu.

- Some items have a chance to have randomized bonuses, from extra defense/attack, to bonus stats, to special effects in battle*

- Until I get the shopmenu interface going, players start with 2 free weapons and a free armor piece.

- A few very minor bugs have been fixed

- Fixed a bug with ranged weapons maxing out at the user's movement.

- Fixed a bug with long range weaponry's range overlay not removing properly




Pre-alpha progress has gone slower than expected, but I'm still holding out hope that I can get this into Beta before year's end. Here's the current Pre-Alpha development schedule:

Pre-alpha(Open)
Engine Build *Complete*
Unit Build *Complete*
Interface Build *Complete*
Item Build *Complete*

Skill Build *Eta 1-2 weeks*
Effect Build *Eta less than a week*
AI Build *Eta 1-2 weeks*

After that, we're in Alpha (Closed, sign up as a tester on the Silverain forums).

As always, I am still looking for staff and testers, so feel free to apply!


Posted by Techgamer on Saturday, October 03, 2009 07:25PM - 0 comments / Members say: yea +1, nay -0

Bit of a snag...

I apologize for not releasing the next build of S&S, I've gotten everything down that I wanted for this build, except an efficient solution to a certain problem is eluding me. The current public build will be the longest online due to the current problem, and me coding the item system so I don't have to redo it later on when I add the various effects in the game.

Anyway, what you [can] look forward to Today or Monday at the latest:

Item system : You have weapons, fighting isn't nearly as tedious now that you are dealing slightly less than twice the damage as before.

Randomized stat system: Items can come in more effective forms (Eg: more attack/defense), can boost stats, and can even produce effects such as dealing fire damage on hit. Randomizations are weapon-specific too, so you'll never see a sharpened hammer or serrated longbow.

A fix to the Full-instance bug

Each enemy has a chance to drop any of their items when you win a map.

A small tweak to the AI to make it slightly smarter.

More designed Maps: The Alpha maps may not be the greatest example of whats in store in the future, but no more flat grasslands!

ACT notification: A small overlay above the current unit's head.

Posted by Techgamer on Sunday, September 27, 2009 01:36AM - 1 comment / Members say: yea +0, nay -0

S&S Up again tonight + Silverrain forums up. + Build notes

S&S has been updated, and while I wasn't able to get the PvP arena working just right, I'm going to keep the server up and public for a week barring any major bugs.

The Silverrain development team forum has also launched at: http://z6.invisionfree.com/Silverain

The following changes have been made:

- The allotted time to finish your turn has been increased from 20 seconds to a minute

- Slightly updated help file

- Fixed a bug where the movement/attack effects would not be cleaned up after a turn ended by time-out

- Enemy/Ally speed gains fixed.

- Different enemy level options when fighting
Level 1 enemies
Level 5 enemies
Level 10 enemies
Scaling enemies (Their level is your level)

- Moved the chat input/output to a seperate, closable window.

- Fixed a bug that slowed down player unit movement.

- Fixed the maps that didn't have enough Unit starting positions.

- Fixed units being able to attack themselves (Note that Teammates are still fair game)

- Randomized turns of all units with the same TIMER stat, no more having the player's units go first in the case of all units having the same speed.

- Fixed the AI attack doing less damage

- Bound Skip turn to Escape instead of 'D', to make it harder to accidentally skip a turn.

Posted by Techgamer on Wednesday, September 23, 2009 09:14PM - 1 comment / Members say: yea +1, nay -0
(Edited on Wednesday, September 23, 2009 09:25PM)

S&S Server down now.

Thanks to those people who've tried it, and the few who've given feedback, The game will be down until I fix the bugs that were reported, and then it will be up again.

Posted by Techgamer on Wednesday, September 23, 2009 12:41PM - 0 comments / Members say: yea +0, nay -0

S&S Server up for the next 24 hours for testing

I spent most of my free time today programming the user interface in, but really don't have the time to test it in full due to needing to sleep and having many classes tomorrow.

So if you are interested, Log in, read the helpfile, play a round or two, and simply report any bugs via the Envelope button that is at the bottom of your Hub when not in combat.


...and yes, I know the AI isn't too bright, it's on my list of things to do/change.

Posted by Techgamer on Tuesday, September 22, 2009 10:44PM - 2 comments / Members say: yea +1, nay -0
(Edited on Wednesday, September 23, 2009 04:30AM)

 

 

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