Dan

Joined: Jun 13 1999

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Bug hunting.

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Boba_Fett12
Nov 25 2021, 9:26 am
Thanks for BYOND man
Dr.Penguin
May 19 2012, 2:29 pm
Lummorx is dan i think
Atriosv3
Nov 20 2011, 4:48 am
Dan come back!!!
Super Coder
Nov 2 2011, 2:54 am
Dan we need you come back...Pls
Teka123
Aug 31 2011, 6:38 am
Of course he did, years ago :(.. lol

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Posts Posts and comments
Subject
Replies
Date
Location
 
Lord of Water wrote: > I have been hearing about BYOND's Public Push for quite some time now... just what does this …
11
 
Super Sonic 4 wrote: > I had like 85 dimes sent to my account yesterday at 2 AM and there still not in there. What …
5
 
> > When a game crashes, the DreamDaemon dies (this is expected), > > Hmm, I wouldn't think a crashed game should …
3
 
SonVegitto wrote: > Hmmm, Left you all speechless huh? :-D It's a good idea. It'll take us a little time to get all the …
5
 
Zilal wrote: > Is there a plan for somewhere to put things like BYONDPoll? It's not a tutorial or a demo, and it's not …
45
 
There are no known problems with listing in multiple channels. The only reason I did not want to encourage that was …
5
 
> How do I create a channel? Create a new hub entry. Channels are hub entries, just like games, libs, and everything …
2
 
I made it add BYOND.Live to the list of default publication channels, just like it used to. Sorry about the …
1
 
Yeah. Plurals and verb forms are a pain and extendable macros would be nice. We'll definitely put this excellent …
3
 
Some of you who work in a group who shares code through "invitation only" libraries might appreciate the ability in …
4
 
Goten84 wrote: > hehe, for me it's been down for a couple of days and is still down. I dunno what's wrong. I just …
8
 
Evilkevkev wrote: > What could this be used for? I saw it in help, but it doesn't give a good discription of what it …
1
 
FIREking wrote: > I was wondering, since my mom is going to "secretly" order the blue book for me for christmas, whats …
3
 
Pillsverry wrote: > i cant set the background color anymore, it gives me in game errors such as undefined variable. > > …
7
 
Air Mapster wrote: > I finally discovered a way to work on BYOND stuff at work. Hee. That's great news! --Dan
11
 
FIREking wrote: > Dan, have you seen the dream creeper yet? just curious. Not yet. I'll take a look when I get a …
11
 
FIREking wrote: > Wondering how secure our projects really are. Is it possible to decompile them at all? How is the …
4
 
There is a configuration file where you can list the people you want to ban. It currently does not support IP banning, …
8
 
See http://www.byond.com/docs/ security.html for some ideas on that. --Dan
2
 
> And I believe (you can test to confirm this) that you can slow the server-side Stat() calls by simply calling sleep() …
8
 
LordJR wrote: > Damn it!!! All this messing with ICS and trying to host games, now I can't even join Games Lives! …
1
 
Is this a general problem for all games you try to access, or is it just one in particular? It sounds like the game is …
3
 
Spuzzum wrote: > I've always hated the W3C. Hell, they're ass-backwards on everything... I mean, XML is supposed to be …
8
 
> do the specific id numbers have a certain purpose. Yes. This identify the various interface ellements. > if you dont …
13
 
See http://www.byond.com/docs/ howto/byond_network.html. The basic idea is that either you are behind an external …
6
 
> In the meantime, a quick workaround would be to leave the verb without arguments, then have it loop through the …
4
 
> var/savefile/F = new ("yadda.sav", "1040235") Yeah; it has to be something like this. In the original savefile code, …
3
 
See id:43614. --Dan
5
 
Yep, Leftley's right. You could stay logged in with your pager in full public mode and force it to stay live, but we …
2
 
Yeah; use DreamDaemon. I'm about to release a nifty package for hosting games so they can be administered from a …
5
 
Yes; it is open to abuse. Working on it! --Dan
1
 
FIREking wrote: > If you have ever programmed in Visual Basic from Microsoft, you would know that when you type …
20
 
Another note: you can also cheat and use Bump() for this purpose. When your touchy object gets bumped, you can just …
8
 
In actual fact, all run-time objects are stored in special memory chips in your mouse! We thought we'd take advantage …
7
 
Deadron wrote: > Dantom has stated in no uncertain terms that they will never charge for the system, and will only look …
6
 
> I want to set client.eye to keep the mapless black areas from showing at the top and bottom edges. If I do this, …
1
 
What browser are you using? Are cookies enabled? What exactly happens after you login through the following form: …
13
 
> I've #defined a couple macros, TZD and TZD1. The only problem is that when I use TZD1, the TZD part gets replaced by …
4
 
Changing the NORTH, SOUTH, ... constants would not have any effect on the internal workings of BYOND. For example, …
6
 
We have never wanted to present BYOND as a you-write-it, we-own-it sort of system. I can't tell you how much that …
9
 
A code wizard of some sort would certainly be nice. One thing you can do right now is turn on the full object tree and …
11
 
Our ISP flaked out on us last night. Things may be a bit rocky today as well, since we are manually overriding some of …
4
 
I will investigate this further, but one thing you should be aware of: client/Command(cmd as text) usr If you try …
16
 
> Speaking of which, I can't connect to the forums from school because they don't allow transmitting information over a …
3
4
 
Yes! I knew you would appreciate this. It is saving me a lot of headache too, because it makes it much easier to add …
4
 
> > In other words, area "instances" are recognized by doing an exact match on the type + initial values. > > So if …
4
 
Until the pool of deposits reaches a larger amount, the following policy should be sufficient. Dantom deposits all …
11
 
Give us an example of how you are using for() in connection with the client. In general, processing is all done …
4
 
> > You can do this by taking advantage of the fact that the server kills all procs attached to an object when that …
11
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