Dan

Joined: Jun 13 1999

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Bug hunting.

Shoutbox

Dr.Penguin
May 19 2012, 2:29 pm
Lummorx is dan i think
Atriosv3
Nov 20 2011, 4:48 am
Dan come back!!!
Super Coder
Nov 2 2011, 2:54 am
Dan we need you come back...Pls
ZIDDY99
Sep 4 2011, 8:36 am
Seriously o_O I'm behind with the times.
Teka123
Aug 31 2011, 6:38 am
Of course he did, years ago :(.. lol

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Subject
Replies
Date
Location
13
 
Our email system is currently having trouble with all hotmail.com addresses. If that is holding you up, please hang on …
0
 
Hub icons (the 64x64 things that spice up the game listings) were sucking up too much bandwidth. Some of the large GIFs …
0
 
Some of you may have gotten an hourly daily report from the hub server. Oops! Due to some yet-to-be-optimized parts of …
2
 
The following is a note from our ISP. Contrary to their assurances, I personally am no longer able to access the secure …
4
 
Ahem. Oops. I was messing around and accidentally goofed up this thread, so I'm re-opening it now. The linux version …
4
 
Oops. I busted the forum for a few hours today. Should be working again now. Sorry folks! I've been working like mad …
15
 
I just fixed the most likely cause of the passport troubles that a number of people have been having. Please try again …
2
 
We have switched on the new channel system. There are still a few new features in the works (such as forums integrated …
14
 
Some of you who work in a group who shares code through "invitation only" libraries might appreciate the ability in …
4
 
Beginning tomorrow, we will be reorganizing a number of things in the hub game listings. Under the new system, games …
Page: 1 2 3
45
 
We have discovered the trouble that is plaguing a number of IE 6.0 users. There were reports of not being able to log …
8
 
Our ISP flaked out on us last night. Things may be a bit rocky today as well, since we are manually overriding some of …
4
 
I don't know if anybody else has to make URLs to hub entries now and then, but I have to do it all the time and I got …
3
A sample text MUD.
0
See what makes Impy tick!
0
 
The title of this message is a lie. There is no official development schedule, and there never will be. Those of you …
2
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
3
mud
A text-based MUD with a few twists.
0
 
I had to update some system files, so things were down for a couple minutes. Let me know if you see any new …
2
An experimental combat system.
0
A tribute to rogue and its many progeny.
0
The classic game of five-in-a-row.
0
Handles basic events in turn-based games.
0
Get filthy stinking rich!
2
 
I have probably not done a very good job presenting a description of how the new hub-distributed libraries are supposed …
2
 
The new DM Hub is online. You can start posting stuff there! I made an example (Maze Demo) that illustrates some of the …
0
Generate random maze-like maps.
0
 
The servers may be down for half an hour or so while we do a major upgrade of the software...
5
 
If you are thinking about when to promote the great game that you just finished, don't do it yet! We are about to make …
2
 
Hyperlink data in BYOND is stored in the URL after the '#' character. This has started to irritate me, because standard …
2
 
Just a note for those of you who suffered through this last week of server down-time: I've put in automatic monitoring …
0
 
In my previous post about the new Launch Pad host site, I said I was going to move all the existing "dantom" users …
4
 
For those of you who have not stumbled across the developer referral page, please go ahead and start using it! Many of …
12
 
I accidentally neutered a whole bunch of you a few days ago. Sorry about that. The good news is that you are now in …
1
 
This is just to let you all know what's cooking, so you don't think we've been sitting idle these past few days …
2
 
Spuzzum made me feel so bad, after I rejected his suggestion twice for this very same feature, and only later found out …
2
 
> Guy T wrote: > I found the blue neon on the BYONDimes page, but the yellow and brown were conspicuously absent... the …
4
 
I have made a few changes to the hub to make it more useful and also better looking. You will have to help me out on …
6
 
Question for the DragonSnot crew. Have you experimented with using flick() to handle the flow rather than rapidly …
3
 
The new heirarchical hub is officially replacing the old single-list hub. I just added a slightly more friendly …
3
 
The host service will now send you an email when output goes into your log file for the first time. It's too easy for …
2
 
Deadron is right. Enter() is not truly appropriate for generating side-effects, because it is actually defined as a …
1
 
The host server now automatically expands links ending in [dir] to [dir]/[dir].dmb. That applies to the key name as …
0
 
There is a minor patch for the 232 client that just fixes a few browser refresh problems. Download it here (~70K). The …
0
 
We just released 230 (sorry for the wait). Try out the new style sheets! My fingers are bleeding from the amount of …
1