| I think it might be worthwhile to compile a list of super common errors new developers (or old developers) often …
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| Replaces "input() as command_text" for faster input responses.
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| Volfoss is a cool PS1 turn-based strategy game about heavy metal and also post-apocalyptic mutant monsters that do …
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| Predictable combat is where you want to be. It should be your starting point. From predictable combat, we can get both …
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| A simple explanation of what to don't don't do and to don't do when designing a combat system (or anything else, …
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| Re-releasing my old text handling library with a new system.
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| Random Anime of the Week #13: Casshern Sins
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| Well, a lot of stuff lead to this, but over the past few weeks, I really got the urge to experiment with this. It has …
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| RAW: It's Hunter X Hunter!
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| Would it be possible to break down the Repop() (world) function so it repops AREAS? That is to say, make it so we can …
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| Just a small request... would it be possible to make the hub record telnet users as well? I don't mean report their IP …
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| BYOND's Dantom.DB library fails to retrieve "data type" information for the columns it returns. Not only that, it does …
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| I know it's not possible to remove this, from what I've been told, but would it be possible to decrease the time it …
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| So, I have a little problem with my sound, recently. I say recently because I just fixed this computer like, yesterday …
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| From the reference (under switch): The "break" instruction may be used to exit from the switch statement. This is not …
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| I was just curious why the screen buffer is set to the default (80) until something is input. By the screen buffer …
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| This might not be in high demand... In my "game", I will be using quite a few windows. However, sometimes when a window …
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| Man, that is pretty cool. Now if only we could make our own splash images for our games, that'd be even neater. And …
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| It'd be neat if we had a "report hub" button on the hub's layout. This way we could report games doing things they …
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| So I'm trying to set world.log to a text file in the "logs" folder, which by the way won't exist until a log is …
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| Not anything major, but I'd really like it... It appears that the _dm_db_execute() must not actually wait for the query …
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| Right now I'm working on a project that I wanted to include something like a "double tap" feature for movement. Like in …
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| Alright, showing you is the best way to explain it... var/list/l = list("a","b","c","a","b","c") l -= l[1] // …
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| I'm not sure if this has been suggested before, but here goes. I think a compressing feature for BYOND would be quite …
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| I'm not sure how this will benefit most people. I know games that often heavily use styles in their text output, after …
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| Well, I've actually been having this problem for awhile now, and I'm not sure when it started or what could have caused …
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