Lord Raven

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Encourage Me

 

 

XNA Project Investors?

Last weekend, I finally decided to give XNA development a shot. I settled on the FlatRedBall engine and decided that I ought to stick to something simple for my first project, just to get a feel for the process and the engine's functionality. So my first "game" barely even qualifies as one; I'm writing a Rooftopping simulator, based aesthetically on my other blog's logo. There are no enemies or objectives, it's just straight up side-scroller platforming on an infinite series of rooftops.

It has only been a week, so I'm pretty satisfied with my progress: the game is mechanically complete, and all that's left to be done is adding more variety to the rooftop pool used by the map generator. You can check out some FRAPS footage of the results thus far here.

I also chose this project because I have been planning a much more elaborate game that will use a lot of similar mechanics, and now that Rooftops development is winding down, I feel much more prepared to take on the next game.

The only problem is, I can't deploy to my 360 or the Indie Games channel on Live until I buy a Creator's Club membership, and I cannot honestly spare the $100 fee at the moment. So I am looking for potential "investors," who could spare a little cash; if this game sells (or the next game, I suppose), I would gladly repay any investors two-fold before I take any money myself, but there would have to be sales. Any takers? Leave a comment or come find me in Dream Forge =).

Oh, and I'm still open to sprite work or programming jobs.

Posted by Lord Raven on Sunday, August 23, 2009 08:25PM - 8 comments / Members say: yea +0, nay -2
(Edited on Monday, August 24, 2009 08:16AM)

Programmer, Artist, or Whathaveyou for Short-term Hire

Well, it appears I have found myself in the same position as some other BYONDers, wherein I discover that being unemployed, in fact, does not pay the bills. I've been on the job market for a couple of months now, but mid-Missouri is not the greatest place for my degree (CS), and out-of-state positions seem less interested in shipping me out just for an interview when they've got their own local talent pools. I have an interview Thursday, but I don't think I can wait that long; if I don't acquire some money soon, I will be forced to relinquish my server this week.

For now, I've decided to pimp myself out a bit; I can program, pixel, or tutor you in technical writing (I'm nationally certified), but I am not looking for a long-term commitment, as I may not be able to maintain such activity after I find a job. I do not have a strict pricing model, so I am willing to take some bids here. For examples of my work, you could check out my ever-unfinished RPG, Dream Forge, or visit my other, even-less-trafficked blog. If you have a proposal, just comment or come find me in Dream Forge; I'd rather not have a bunch of people adding me to their MSN or something unless I am actually going to be working with them.

Oh, and I think I've finally hit the point where accepting donations is socially acceptable, so I've put up a PayPal link. This is for people who want to see me live, but don't want to distract me from Dream Forge development (we almost have combat now!). Maybe if DF ever reaches a point where a subscription feature would be desirable, I'll let the donors have it first. Or maybe, if I suddenly come into a bunch of money, I'll just donate back to you people. Regardless, something good will probably come of it.

Thanks for listening =).

Posted by Lord Raven on Tuesday, August 11, 2009 09:33AM - 2 comments / Members say: yea +5, nay -1

Looking for an Animator

A brief combat test session in Dream Forge yesterday allowed some players to confirm my suspicions: my combat animations suck.

I like to think I'm pixel proficient, but I do use a pretty convoluted pipeline for large (potentially 3x3 tile) animations, because BYOND doesn't seem to like me copying and pasting partially transparent graphics from another program. So I'm looking for someone who is a little more comfortable with creating larger animations like swooshy effects.

Barring that, if anyone could give me some tips on how you approach these sort of animations, that would also be helpful.

I am not really offering much in exchange, except the opportunity to help give Dream Forge combat--something it has been lacking for years.

Also, please do not come by the game just looking to help test combat; that is not how the tests are being conducted.

Thanks for reading =)

Posted by Lord Raven on Sunday, June 07, 2009 11:21AM - 0 comments / Members say: yea +1, nay -0

Could I Borrow a Shell Server Really Quick?

Ever since 4.0 was released last year, I've been having some problems keeping my RPG, Dream Forge, up and running on the Linux shell server I rent. Initially, I received memory leak errors attributed to a portion of the code that had not changed during my conversion to 4.0 (the game was stable before making the change). The game would run for anywhere between one and five hours before crashing with a memory leak error. I fixed that particular error awhile back, but the game has continued to crash on a similar schedule--just without any errors at all.

Today, I finally ran a trace and got a bunch of messages with memory addresses and stuff that I haven't even bothered to make sense of. This might very well still be a memory leak, but it's unlikely that it is still being caused by the previously offending code because that was a player-specific process, and I didn't advertise the game during this tracing period. More disturbing for me, however, is the fact that after running the trace, the game has begun constantly crashing with stack traces even though I'm not running it with the -trace flag. Do I have to turn it off somehow?

Before I post a real bug report, I'd like to test the game on another server to see if the problem is duplicated. Two of the things mentioned with trace enabled are "User block limit reached" and "Disk quota exceeded." I've never received either of those messages prior to today, but maybe I need a heftier server? If anyone can temporarily offer a Linux machine and host for several hours to see if a problem arises, please page me; I would greatly appreciate it.

If anyone has other ideas about the problem or things to test for, those thoughts are welcome, too.

Posted by Lord Raven on Thursday, April 10, 2008 04:30PM - 4 comments / Members say: yea +0, nay -0

I might need a little help.

This is a copy of what I posted on the Lost Realm Guild Hall for those who watch this page only:

Though I am loathe to admit it, I may need a little help on Dream Forge. The scale of DF is such that I cannot (and I never did) plan to finish it on my own, but I didn't want to go so far as asking people to outright manage different areas of the engine's development (discounting area construction).

I don't mean to make it sound more ambitious than it is, but the idea behind DF was to make something a little different and maybe push BYOND's limits a bit. I'm not asking people to devote a lot of time because I can't guarantee that time will be rewarded with a finished project, but if anyone's got an avid interest in the project or a little talent they'd like to share, we'd be glad to have an extra hand and mind.

The guild forum here is rarely used; the official forum can be found here: http://lrforums.redomo.net and you can probably find my MSN and other means of contact if you dig around there. The new help thread can be found here: http://lrforums.redomo.net/viewtopic.php?t=35

I'm not looking for people to offer icons in exchange for GM or player houses or even game progress, I want to find people who might be interested in the game world itself and contribute because they enjoy the game--these are the people that make me want to finish.

Posted by Lord Raven on Thursday, April 19, 2007 08:55PM - 1 comment / Members say: yea +0, nay -0

 

 

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