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BYOND developer, author, and future beloved supervillain
Kwilson2hello Lummox Jr do u mind helping me with a problem im
Jul 21, 7:15 pm
Zeta_X11Thank you for the solution of the problem, Lummox JR !
Aug 10 2015, 8:37 am
May 30 2015, 9:25 am
This engine is currently lacking in more important pixel movement related support, unless its been added in 500+. Simple things like being able to calculate and move at angles, even a simple redesign to the controls, so you can use more than one movement button at a time by default, etc. This is all stuff I've already had to build into Box Zombies to get a simple top-down 2D shooter working.
EDIT: That's also a nearly 5 year old post being bumped, such speedy progress made around here =P
Lummox JRSounds like that server is running an older version.
May 27 2015, 1:53 pm
The resource package shouldn't have to re-download; that can cache. I haven't had issues with the caching.
FalacyI've been banned from bug reports for a decade now, and don't use the 499+ versions of BYOND, but logging in to this for a quick test (SS13) http://www.byond.com/play/159014470. Walking around for a bit, the background/tiles clearly become corrupted in some way, drawing things that shouldn't be there. The audio (music) seems to have cut out after a few seconds, though I can steal hear random sound effects from messages. And after a short while, the entire map portion of the screen just blacked out on me, and doesn't seem to be coming back.
May 27 2015, 1:45 pm
EDIT: Also, it seems the web client re-downloads the resource package every time you connect, not sure if that's truly a bug, or just a technical limitation, but not exactly a desirable feature either way.
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