| Allo. So ive decided to redo my environment to clean it up and decided to make the char create screen bigger to …
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| So yea, I just went and removed all the blog posts i had since they really had no purpose to be honest. As for the …
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| Allo. I want to make it so when a player attacks the way it attacks strays from the generic "One tile ahead" function …
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| Allo. So ive been thinking of ways to allow more options into a skill system rather then your usual "get this skill, …
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| Allo. So ive been playing Aion recently to kill some time when one of the original aspects of my equipment system …
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| Heya guys. So atm im in the middle of designing the way i want my skills to be done for the core of my game and ive …
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| Allo. So with objects/mobs/whatever when a player right clicks them depending on how the verb is set you either see the …
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| Hiyo. This question has propably asked a number of times so i guess another cant hurt. In my game i want to be able to …
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| Heya all, so yet another philosophy thread for you lot. So i was thinking after some discussions with a small group of …
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| So yea. The title is pretty self explanatory. So what is your personal choice of things, Grid or Info?. Take into …
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| Allo, So yea i stopped coding for an extended period of time cause i decided to watch a ton of tv shows, and i only …
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| Heya all, Been awhile since ive posted anything here so lets get down to business.. Q1~~ So ive been looking into a …
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| Allo all. So after fiddling around with stuff and looking into other various things ive only just recently realized …
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| Allo, So after scrambling threw some documents i have come to question how i am currently doing my inventory system …
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| Hola Mi Gente!. Since its not really an ad or anything its more of a question about that section i thought id add it …
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| Heya :D bet yall missed me making a dev thread didn't ya. dont lie i know you did :p Anyhows lets move on. ive been …
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| Allo. After being yelled at by garthor a couple times about usr abuse in procs ive all but fixed that problem awhile …
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| Hola mi gente. So ive been browsing the forums alot later and there is so much discussion on what to do and what not to …
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| Hola mi gente!. So i finally decided to scrap my plans for doing large scale non combat systems for a bit on my game …
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| Allo the few visitors design philosophy receives. So i was chatting with one of my friends last night and item stacking …
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| Heya all, After fiddling with a character creation screen countless times and unable to make up my mind for the most …
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Aug 12 2011, 4:21 am