| BobOfDoom wrote:
> Unfortunately both Google and Yahoo beat you to it. ;-)
i was hinting at message boards, or …
|
|
11 |
|
|
| The Naked Ninja wrote:
> I can't do that, it'd corrupt my style.
would being funny corrupt your style too? :-P
…
|
|
16 |
|
|
| Crispy wrote: > Probably the best approach is to call Move() to start with. Set loc directly only if Move() fails …
|
|
4 |
|
|
|
6 |
|
|
| Jeffrey S wrote:
> WoW is for people with money
unless you have a free computer, internet connection, and games, …
|
|
15 |
|
|
| > he can use "Kick" to interupt that player's spell, hit him a few times, hit "O" (for example purposes), and then use …
|
|
1 |
|
|
| Kaioken wrote: > Yes yes, it IS an awesome program, but not everybody wants to bother to use it every time instead of …
|
|
11 |
|
|
| CaptFalcon33035 wrote: > OneFishDown wrote: > > i can't think of a language that's bad to learn. > > COBOL does bad …
|
|
18 |
|
|
| Kunark wrote:
> I keep getting your characters mixed up. I had to reread it because I thought the last frame had the …
|
|
6 |
|
|
| LastTroubadour wrote: > How would you go about making a BYOND-style for loop in C++? I understand how you could do it …
|
|
2 |
|
|
| CaptFalcon33035 wrote: > I was not thinking about hashing variables in such a way. With hashing, you usually see people …
|
|
22 |
|
|
| as an alternative you can use iframes and javascript.
|
|
33 |
|
|
| LilMain wrote: > King of Slimes wrote: > > I assume no ones gonna test my DM knowledge by asking me a question I'd only …
|
|
28 |
|
|
| > I think I'll avoid crossing the Princess Highway without pressing a button. The better part of six side by side roads …
|
|
15 |
|
|
| Kaioken wrote: > It doesn't make much sense for a game to be more appealing just because its in a rare genre if you're …
|
|
16 |
|
|
| what matters more is the frequency at which you get significant upgrades. if i get a level up every 5 minutes, that …
|
|
20 |
|
|
| it would be nice if it was as easy as setting world/iso = 1, but there are a lot of issues that would bring up. in an …
|
|
6 |
|
|
| SuperSaiyanGokuX wrote:
> I think you'll find that "this retarded little subculture" happens to be the majority of …
|
|
37 |
|
|
| how customizable do you want characters to be? giving abilities based on race means that you have natural abilities …
|
|
17 |
|
|
| so much for "what happens in el salvador's embassy stays in el salvador's embassy".
|
|
3 |
|
|
| Zagreus wrote: > OneFishDown wrote: > >but i'm also confident in your ability to write an AutoHotKey script to do …
|
|
4 |
|
|
| i know that many people fear change, but i find it disturbing that so many people get weirded out by daylight savings …
|
|
29 |
|
|
| Just saw this. id:528853 Those people need to find a chat program.
|
|
122 |
|
|
| its an awesome movie. if you see this movie and don't want to be a spartan, you're not human.
|
|
9 |
|
|
| CaptFalcon33035 wrote: > Can this thing make the parenthesis bold? i dont think so.
|
|
18 |
|
|
| i've always thought that the quality of individual icons doesn't matter much, at least not compared to the consistency …
|
|
17 |
|
|
| Worldweaver wrote: > But I feel sorry for this guy if he's living in a place that doesn't have dial-up. i'd feel even …
|
|
24 |
|
|
| Airjoe wrote:
> My advice is return it and buy one from Musicians Friend.
how much are they paying you to say this? …
|
|
5 |
|
|
| if you know that you're going to stick with it, then get a decent guitar. if you might not stick with it but know that …
|
|
4 |
|
|
| its also hardly any effort at all for the bot programmers to make it check for simple things like that. unless you're …
|
|
16 |
|
|
|
6 |
|
|
| Xx Dark Wizard xX wrote: > I know objs can do every thing that mobs do but have less vars. In my game there can be alot …
|
|
8 |
|
|
| Darkdemonrad wrote: > Second question if you kill a dragon in a 3 man boss and it drops a scale lets say this scale …
|
|
5 |
|
|
| i imagine this would impact almost everything in BYOND, so it would be easier for you to define your own class to use …
|
|
3 |
|
|
| it can be useful if you have a proc that may have several different types of errors, but its probably easier to just …
|
|
14 |
|
|
| Airjoe wrote: > That script doesn't seem to be working for me. :[ > > I opened a game, ran the script, and hit F2 and …
|
|
6 |
|
|
| the level of encryption you need depends on what you're encrypting and who might try to crack it. if you're just making …
|
|
3 |
|
|
| Android Data wrote: > they'll only goto my site if the hub is down, and once it's down they'll of have forgotten the …
|
|
12 |
|
|
|
17 |
|
|
|
7 |
|
|
| i'd suggest having different types of fighters so that players can more easily develop their own strategies. some …
|
|
5 |
|
|
|
17 |
|
|
| Xx Dark Wizard xX wrote: > Anyone have any input? I know there are some C++/Java/C#/D/OOP programmers on these forums …
|
|
7 |
|
|
|
6 |
|
|
| A.T.H.K wrote: > Yes but if this guy is to lazy to even look on google i'm not going to waste my time so i thought i …
|
|
13 |
|
|
| its not just about how you say it, but what you're saying. while your word choices make you think that you're being …
|
|
16 |
|
|
| Pakbaum wrote: > Jmurph wrote: > > But it sounds like you have some nice systems that will encourage variety. > > …
|
|
6 |
|
|
| for the second method, it depends on what values you may have to copy over. several different items might increase the …
|
|
7 |
|
|
|
10 |
|
|
| Jtgibson wrote:
> I think in the dedicated softcore gaming crowd, you'll find wide support for the ideal of having …
|
|
23 |
|
|