|
0 |
|
|
|
| According to this post: https://www.byond.com/forum/ post/2829352?first_unread=1 for(var/obj/machinery/door/D in world) …
|
|
12 |
Redundant |
|
|
| lists of associative keys/values
|
|
25 |
Open |
|
|
| Currently, Goonstation abuses the 'pile of dots' syntax to fetch a proc's type, to aid in tracking code. Background: We …
|
|
4 |
Open |
|
|
| Currently, window.on-show only fires if a window has been shown/hidden during the lifetime of an application. It …
|
|
0 |
Open |
|
|
| Proper CLI behaviour would be a godsend
|
|
9 |
|
|
|
| Suggestions addressed in this build: There is a new menu option for classic editing where altering an instance alters …
|
|
1 |
|
|
|
| Flick() is an awesome proc, but I found out today that if any changes to the icon_state occurs during a flick, the …
|
|
5 |
Open |
|
|
| Would be great to be able to export multiple sprites/icons at once. Especially ones that move. You currently have to …
|
|
6 |
Open |
|
|
| The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
|
|
85 |
Open |
|
|
| I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
|
|
30 |
Open |
|
|
| Currently you can't locate() an image by it's type. image imagesubtype mob/verb Test() …
|
|
0 |
Open |
|
|
| Grids. They sound great on paper. A dynamic table of items. Thing is, they're so limited they're not worth much except …
|
|
6 |
Open |
|
|
| Is anyone in here familiar with what is currently happening in the NFT/crypto gaming space? Many play-to-earn games are …
|
|
5 |
Not Feasible |
|
|
| Descriptive Problem Summary: if(!x) is slower than if(x){}else Numbered Steps to Reproduce Problem: Code Snippet (if …
|
|
6 |
Open |
|
|
| BYOND is dead. You know it. I know it. Everyone knows it. But, we keep parading it around like Weekend at Bernies …
|
|
9 |
Open |
|
|
| Could we have the icon that shows the grid/where our mouse is when hovering the map editor back again? With the new map …
|
|
0 |
Open |
|
|
| I can copy or switch frames in the dream maker icon editor(based on the tool tip), but I don't see the option to …
|
|
0 |
Open |
|
|
| Let's suppose I have this type. /weapon var/flags = HEAVY | LOUD // other stuff Now I want to make a subtype. I want to …
|
|
3 |
Open |
|
|
| We have BLEND_INSET_OVERLAY as a blend mode for datums with appearances. Surely an icon.Blend() equivalent wouldn't be …
|
|
1 |
Open |
|
|
| This was mentioned in the discord, but right now the only way to do mouse pointers is by reassigning .dmis. No …
|
|
0 |
Open |
|
|
| right now, client/MouseMove and some other procs are stated to generate traffic when defined. the way some ss13 …
|
|
0 |
Open |
|
|
| so basically, native list.Sort(cmp, asc) we get to input the comparator, it gets called with (A, B) with the usual …
|
|
0 |
Open |
|
|
| Over on /tg/, we have a /datum/weakref class: …
|
|
3 |
Open |
|
|
| From the perspective of the user at least, the dm reference is living document. Deprecations and additions are …
|
|
0 |
Open |
|
|
| It would be great to have an invisibility list instead of having multiple discrete numbers. For example, if you do …
|
|
3 |
Open |
|
|
| Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
|
|
14 |
Open |
|
|
| Its very out of date and has no extensions enabled. For one, I'd like :memory: allowed (i don't think its explicitly …
|
|
17 |
Open |
|
|
| Because clicking lightbulbs is fun... To an extent.
|
|
6 |
Resolved |
|
|
| Basically, tell a client to change the var of an active sound channel's sound over time. I primarily want this so i can …
|
|
4 |
Open |
|
|
| C/C++ style compiler define flags
|
|
2 |
|
|
|
| It would be nice if RenderIcon() took some flags to control how it behaves, right now all I can think of is a way to …
|
|
2 |
Open |
|
|
| Currently, in order to call a macro over multiple lines, you need to use backslashes. DO_SOMETHING( \ thing, \ thing2 \ …
|
|
1 |
Open |
|
|
| https://cdn.discordapp.com/ attachments/163794009318359040/ 1049016316272590888/ 205489745-8063d1df-7893-4fa9-8028- 83c41024 …
|
|
3 |
Open |
|
|
| We have a lot of procs that are guaranteed to error if called improperly. For example: balloon_alert("over here!") …
|
|
0 |
Open |
|
|
| Been trying to debug lag issues for a while. Currently I'm at the part where I don't think the code we're debugging is …
|
|
5 |
Not Feasible |
|
|
| Add the option to cancel just a single animation on an object while keeping others intact, possibly by giving …
|
|
0 |
Open |
|
|
| http://www.byond.com/forum/ post/2829353 In reference to Lummox's reply, hopefully there'll be better support for …
|
|
2 |
Open |
|
|
| Currently, there is an on-focus & on-blur parameter, however, they are locked to the input control only which limits …
|
|
0 |
Open |
|
|
| In my post Some way to validate proc refs, Lummox said: > hascall() always works with proc names, not proc references I …
|
|
0 |
Open |
|
|
| As Ter13 showed here, http://www.byond.com/forum/ post/2833446 setting icon_state to its existing value is less …
|
|
1 |
Open |
|
|
| A newly created empty list uses 24 bytes of memory, a list with zero items but used to have 1 item, uses 104 bytes.
|
|
6 |
Open |
|
|
| Is it possible to have world.view not be read only? It would allow some ease of use in using text configurations to …
|
|
0 |
Open |
|
|
| var obj/o = new o.mask_bound_x = 8 o.mask_bound_y = 8 o.mask_bound_width = 24 o.mask_bound_height = 24 The ability to …
|
|
5 |
Open |
|
|
| Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
|
|
16 |
Open |
|
|
| Can't access generator parameters after creation.
|
|
4 |
Open |
|
|
| In SS13, mapper quality of life is a very high priority for us. Sometimes atoms have an icon that is more complicated …
|
|
4 |
Open |
|
|
| Descriptive Problem Summary: Can't retrieve proc name for use in call while validating proc existence Code Snippet (if …
|
|
3 |
|
|
|
|
1 |
|
|
|
| a /client proc that get run when a sound is stopped/finished would be useful for finer control over sounds. Something …
|
|
7 |
|
|
|
| Stub for embedded winget support
|
|
1 |
|
|
|