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0 |
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| world.cpu and (I assume) world.map_cpu are averages, built off a 16 slot fixed size rolling average. This is fine most …
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0 |
Open |
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| After some heavy playing with the particles system, I've noticed that the canvas size of the particle sets is the …
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0 |
Open |
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| Would be gravy if there was a build option for byondexe that enabled the developer options in the resulting browser …
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0 |
Open |
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0 |
Open |
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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21 |
Open |
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| Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
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22 |
Open |
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| add screen_loc keywords to stddef.dm
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0 |
Open |
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| Currently, the only way to view the Status Report when hosting via dd, is via Dreamseeker's debug commands. It'd be …
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0 |
Open |
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| WebView redist is now required and as such the installer should ensure it is installed.
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0 |
Open |
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| The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
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11 |
Open |
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| ...and could potentially allow #rrggbbaa too, allowing for transparent browser backgrounds. On versions prior to 516, …
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1 |
Open |
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| Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
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0 |
Open |
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| Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
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0 |
Open |
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| It'd be nice to be able to get DPI info from the client.
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1 |
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| Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
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6 |
Open |
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| Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
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10 |
Open |
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| If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
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0 |
Open |
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| Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
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7 |
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| In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
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0 |
Open |
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| In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
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3 |
Open |
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| After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
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3 |
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| New particle var "path length" to describe how many pixels particle can pass and then stop.
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1 |
Open |
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| Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
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10 |
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| We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
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2 |
Open |
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| Variable to specify particles spawn batch size.
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0 |
Open |
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5 |
Open |
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| Being able to create particles on demand, maybe synced to an animation, would be swell.
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1 |
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| add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
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1 |
Open |
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| This FR brought to you by Timmies & T-Pain
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2 |
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| I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
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3 |
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4 |
Open |
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| It'd be nifty to support synchronizing client events with animations.
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5 |
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| The .sound command should be expanded for 3D and atom-linked sounds.
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1 |
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| It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
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0 |
Open |
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| I'd like to be able to relay data from the user log to another control. My current approach has been working really …
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0 |
Open |
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| It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
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0 |
Open |
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| Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
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1 |
Open |
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| The summer that was lost now is found
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5 |
Open |
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| I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
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1 |
Open |
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| I don't know if this is currently doable, but I think it would be really convenient as a developer to be able to modify …
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1 |
Open |
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| alias is a kind of var declaration, but its nature is closer to macro see an example below: …
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0 |
Open |
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| new primitive type /vardata that you can access from @variable. This primitive has thse values below: /vardata …
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2 |
Open |
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| Can we get working examples of all the default parameters being passed via mouse macros in the reference, preserving …
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1 |
Open |
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| Working with DMFs for client-side commands is painful. The command input boxes are really small, they require a ton of …
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1 |
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| Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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2 |
Redundant |
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| The ability to assign multiple variables from a proc.
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4 |
Open |
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| Rekindling this conversation from several prior threads, mouse tracking is a very useful feature.
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26 |
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| The ability to disable type checking when accessing variables with no type specified. #pragma ignore type_checking …
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3 |
Redundant |
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| I don't know regex. if I want to strip a bunch of characters (ie numbers) from a string, I have to either use 10 …
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2 |
Open |
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| A built-in for turning screen-loc strings passed via mouse-params would shave down some corners on UI handling.
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0 |
Open |
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