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Help you help us.
0
 
According to this post: https://www.byond.com/forum/ post/2829352?first_unread=1 for(var/obj/machinery/door/D in world) …
12
Redundant
 
lists of associative keys/values
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25
Open
 
Currently, Goonstation abuses the 'pile of dots' syntax to fetch a proc's type, to aid in tracking code. Background: We …
4
Open
 
Currently, window.on-show only fires if a window has been shown/hidden during the lifetime of an application. It …
0
Open
 
Proper CLI behaviour would be a godsend
9
Resolved (515.1598)
 
Suggestions addressed in this build: There is a new menu option for classic editing where altering an instance alters …
1
Resolved (515.1598)
 
Flick() is an awesome proc, but I found out today that if any changes to the icon_state occurs during a flick, the …
5
Open
 
Would be great to be able to export multiple sprites/icons at once. Especially ones that move. You currently have to …
6
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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85
Open
 
I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
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30
Open
 
Currently you can't locate() an image by it's type. image imagesubtype mob/verb Test() …
0
Open
 
Grids. They sound great on paper. A dynamic table of items. Thing is, they're so limited they're not worth much except …
6
Open
 
Is anyone in here familiar with what is currently happening in the NFT/crypto gaming space? Many play-to-earn games are …
5
Not Feasible
 
Descriptive Problem Summary: if(!x) is slower than if(x){}else Numbered Steps to Reproduce Problem: Code Snippet (if …
6
Open
 
BYOND is dead. You know it. I know it. Everyone knows it. But, we keep parading it around like Weekend at Bernies …
9
Open
 
Could we have the icon that shows the grid/where our mouse is when hovering the map editor back again? With the new map …
0
Open
 
I can copy or switch frames in the dream maker icon editor(based on the tool tip), but I don't see the option to …
0
Open
 
Let's suppose I have this type. /weapon var/flags = HEAVY | LOUD // other stuff Now I want to make a subtype. I want to …
3
Open
 
We have BLEND_INSET_OVERLAY as a blend mode for datums with appearances. Surely an icon.Blend() equivalent wouldn't be …
1
Open
 
This was mentioned in the discord, but right now the only way to do mouse pointers is by reassigning .dmis. No …
0
Open
 
right now, client/MouseMove and some other procs are stated to generate traffic when defined. the way some ss13 …
0
Open
 
so basically, native list.Sort(cmp, asc) we get to input the comparator, it gets called with (A, B) with the usual …
0
Open
 
Over on /tg/, we have a /datum/weakref class: …
3
Open
 
From the perspective of the user at least, the dm reference is living document. Deprecations and additions are …
0
Open
 
It would be great to have an invisibility list instead of having multiple discrete numbers. For example, if you do …
3
Open
 
Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
14
Open
 
Its very out of date and has no extensions enabled. For one, I'd like :memory: allowed (i don't think its explicitly …
17
Open
 
Because clicking lightbulbs is fun... To an extent.
6
Resolved
 
Basically, tell a client to change the var of an active sound channel's sound over time. I primarily want this so i can …
4
Open
 
C/C++ style compiler define flags
2
Resolved (515.1597)
 
It would be nice if RenderIcon() took some flags to control how it behaves, right now all I can think of is a way to …
2
Open
 
Currently, in order to call a macro over multiple lines, you need to use backslashes. DO_SOMETHING( \ thing, \ thing2 \ …
1
Open
 
https://cdn.discordapp.com/ attachments/163794009318359040/ 1049016316272590888/ 205489745-8063d1df-7893-4fa9-8028- 83c41024 …
3
Open
 
We have a lot of procs that are guaranteed to error if called improperly. For example: balloon_alert("over here!") …
0
Open
 
Been trying to debug lag issues for a while. Currently I'm at the part where I don't think the code we're debugging is …
5
Not Feasible
 
Add the option to cancel just a single animation on an object while keeping others intact, possibly by giving …
0
Open
 
http://www.byond.com/forum/ post/2829353 In reference to Lummox's reply, hopefully there'll be better support for …
2
Open
 
Currently, there is an on-focus & on-blur parameter, however, they are locked to the input control only which limits …
0
Open
 
In my post Some way to validate proc refs, Lummox said: > hascall() always works with proc names, not proc references I …
0
Open
 
As Ter13 showed here, http://www.byond.com/forum/ post/2833446 setting icon_state to its existing value is less …
1
Open
 
A newly created empty list uses 24 bytes of memory, a list with zero items but used to have 1 item, uses 104 bytes.
6
Open
 
Is it possible to have world.view not be read only? It would allow some ease of use in using text configurations to …
0
Open
 
var obj/o = new o.mask_bound_x = 8 o.mask_bound_y = 8 o.mask_bound_width = 24 o.mask_bound_height = 24 The ability to …
5
Open
 
Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
16
Open
 
Can't access generator parameters after creation.
4
Open
 
In SS13, mapper quality of life is a very high priority for us. Sometimes atoms have an icon that is more complicated …
4
Open
 
Descriptive Problem Summary: Can't retrieve proc name for use in call while validating proc existence Code Snippet (if …
3
Resolved (515.1594)
 
Stub for JSON flags
1
Resolved (515.1590)
 
a /client proc that get run when a sound is stopped/finished would be useful for finer control over sounds. Something …
7
Resolved (515.1590)
 
Stub for embedded winget support
1
Resolved (515.1590)
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