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0 |
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| A native proc or even just a variable on the client itself to check if it's a guest or a logged in user would clean up …
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3 |
Open |
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| A nice complement to view() would be the ability to check if one atom would be returned form the view() of another …
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3 |
Open |
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| `return .` currently compiles to a `GETVAR dot`, then `RET`. `return` currently compiles to `END`, with the dot being …
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1 |
Open |
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| It would be very nice if there was a hearers() function that is identical to viewers() except it doesn't depend on …
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4 |
Open |
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| The ability to overload the "in" operator to allow for the full recreation of a list datum/structure …
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8 |
Open |
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| mob Login() var a,b,c = get() world
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10 |
Open |
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| Add the map() proc, that is available in some other languages, though the only one I reference currently is the arduino …
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0 |
Open |
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| var obj/o = new o.mask_bound_x = 8 o.mask_bound_y = 8 o.mask_bound_width = 24 o.mask_bound_height = 24 The ability to …
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4 |
Open |
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| The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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41 |
Open |
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| spawner var/_path New(path) ..() _path = path var/spawner/spawner = new(/some/thing) // warning > new: This appears …
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0 |
Open |
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| So uh, this maybe requires some context. In /tg/ code, we use vis_contents as a way to "fake" z level layering. So …
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5 |
Open |
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| Currently, when you click on a verb in a right click context menu and a verb panel, the client attempts to fill in all …
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0 |
Open |
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| Problem Since you mentioned DMIv5 recently, I figured now would be the time to mention one of the biggest problems …
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0 |
Open |
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| We have quite a few objects on our map that are technically in view, but will never be visible, like pipes under the …
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4 |
Open |
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| When editing overlays, it's often easier for artists to export DMIs as a sheet. Opening a DMI file in any image editing …
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2 |
Open |
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| Let's say I've got an animation that I want to run on an object that repeats, but I don't want the animation to start …
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3 |
Open |
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| It'd be neat to be able to see the size of the current draggable tool (selection, square, etc) in the icon editor. This …
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1 |
Open |
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| It'd be nice to be able to crop and shift every frame of every state of an icon in the DMI editor. I feel like a good …
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0 |
Open |
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| Linux can decode JSON 10x faster than windows, and is half the speed for list operations.
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1 |
Open |
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| Proper CLI behaviour would be a godsend
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3 |
Open |
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| This is more of a large ask I know, technical writing is hard, and putting code on paper, from experience, is a real …
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0 |
Open |
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| In very much the same theme as https://www.byond.com/forum/ post/2784074 Anything that can be done to make side_map's …
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0 |
Open |
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| One of the major issues with sidemap, at least on /tg/ code, is is that when a conflict happens on one part of the map …
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0 |
Open |
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| I'm not sure if I'm just making a mistake here, but it seems like there's no way to get the cost of a client deletion, …
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0 |
Open |
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| There really should be a warning on https://secure.byond.com/docs/ ref/#/proc/locate in the same style as …
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0 |
Open |
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| lists of associative keys/values
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22 |
Open |
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| Currently icons are limited to 1 dir, 4 dir, or 8 dirs. It would be nice if we had some more options. 2-dir would be …
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5 |
Open |
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0 |
Open |
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| Currently, calling browse_rsc('icons.dmi', "icons.dmi") will export not the entire file icons.dmi to the cache as with …
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12 |
Open |
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| BYOND has supported Unicode for two stable versions. This makes Private Use Areas available for strings. Private Use …
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0 |
Open |
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| Because clicking lightbulbs is fun... To an extent.
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3 |
Open |
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| Negative friction? Who ordered that?
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7 |
Open |
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| As it is now, objects with 0 alpha are still rendered in full by the client, there's no reason for it to do this, as …
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0 |
Open |
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| Maybe is possible to add few options in object panel, like zooming instances. I'm using world icon_size is 16x16. My …
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1 |
Open |
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| Astonishingly enough, there doesn't seem to be a feature request for this. Is there any way that static methods could …
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10 |
Open |
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| Basically 3 variables: sound.start, sound.end, and sound.loop. sound.start: When playing the sound, the sound starts …
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20 |
Open |
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| sleep(Delay, SleepID=null); interrupt_sleep(SleepID)
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4 |
Open |
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| It'd be very nice to have support for \p{} and \P{} from byond's regex. I've ran into issues with filtering unicode, …
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5 |
Open |
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| It would be useful for custom garbage collection schemes + debugging such schemes if we could access he reference count …
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2 |
Not Feasible |
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| Iirc something was announced along this lines for 515 but. Can we get a datum, even if it's just /generator, that …
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1 |
Open |
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| So the other day I was trying to do something that required me to have players see arbitrary objects (in this case, …
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0 |
Open |
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| It would be really nice if there was a macro for "He's/She's/They're" as it's the primary reason that a lot of …
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0 |
Open |
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| Needing someone to make a post as the way to append to the changelog is cringe.
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8 |
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| TLDR: Can we get ARM support now?
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1 |
Open |
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| Marking specific procs with specific tags
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2 |
Open |
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| the ability to read Modified and Created on date for Files.
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3 |
Open |
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9 |
Open |
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| Using #EXCLUDE /datumtype to hide paths in the projects tree
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2 |
Open |
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| In order for it to load faster, an var option to set datums to not appear on the obj tree and thus making it load …
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4 |
Open |
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| I don't know why the procs are shown on the object tree, and they only serve to make it more convoluted. I'd like for …
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3 |
Redundant |
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