Subject
Replies
Started By
Last Reply
 
Help you help us.
0
 
world.cpu and (I assume) world.map_cpu are averages, built off a 16 slot fixed size rolling average. This is fine most …
0
Open
 
After some heavy playing with the particles system, I've noticed that the canvas size of the particle sets is the …
0
Open
 
Would be gravy if there was a build option for byondexe that enabled the developer options in the resulting browser …
0
Open
 
js example: …
0
Open
 
Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
Page: 1 2
21
Open
 
Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
Page: 1 2
22
Open
 
add screen_loc keywords to stddef.dm
0
Open
 
Currently, the only way to view the Status Report when hosting via dd, is via Dreamseeker's debug commands. It'd be …
0
Open
 
WebView redist is now required and as such the installer should ensure it is installed.
0
Open
 
The ability to load dmm files at runtime. The ability to save dmm files would be nice too. The native support for …
11
Open
 
...and could potentially allow #rrggbbaa too, allowing for transparent browser backgrounds. On versions prior to 516, …
1
Open
 
Currently, particles are just a static icon state unless changed at runtime, which sucks up precious CPU on the server …
0
Open
 
Particles do not currently accept animated icon states, they only display the first frame. Would like to ask this be …
0
Open
 
It'd be nice to be able to get DPI info from the client.
1
Resolved (516.1657)
 
Descriptive Problem Summary: Despite the "CSS attributes" page in the DM reference stating that the width and height …
6
Open
 
Random idea: Would it be possible and perhaps feasible to add an inline setting for procs that allow them to act …
10
Open
 
If instead of those storage keys we could define our own specific file name, that would allow us to share cross server …
0
Open
 
Right now, holding down the middle mouse button only moves the map when the cursor is located on the edge of the …
7
Resolved (516.1657)
 
In the DMI Editor, there is an import tool that is not exposed to users directly/alone. If you want to use it, you have …
0
Open
 
In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
3
Open
 
After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
3
Resolved (516.1651)
 
New particle var "path length" to describe how many pixels particle can pass and then stop.
1
Open
 
Currently, whenever the user initiates a compile or a clean compile, it will show the message 'Compiling...' in the …
10
Resolved (516.1656)
 
We've talked about this a few times in passing. Throwing up a FR to formalize it and keep it added to your stack …
2
Open
 
Variable to specify particles spawn batch size.
0
Open
 
http://www.byond.com/forum/ post/2829353 In reference to Lummox's reply, hopefully there'll be better support for …
5
Open
 
Being able to create particles on demand, maybe synced to an animation, would be swell.
1
Resolved (516.1656)
 
add a flag or change sound.atom to recursively search for the atom before it reaches the turf and play the sound on …
1
Open
 
This FR brought to you by Timmies & T-Pain
2
Resolved (516.1655)
 
I can think of no scenario where I want something displayed at the center of my screen, and want the bottom left pixel …
3
Resolved (516.1653)
 
.
4
Open
 
It'd be nifty to support synchronizing client events with animations.
5
Resolved (516.1653)
 
The .sound command should be expanded for 3D and atom-linked sounds.
1
Resolved (516.1653)
 
It'd be super nice if vis_contents could be indexed with string keys. How I picture this working, is all atoms that can …
0
Open
 
I'd like to be able to relay data from the user log to another control. My current approach has been working really …
0
Open
 
It's currently not possible to use call() with (most? all?) built-in global functions. We can give them wrapper procs …
0
Open
 
Just looking for a command to output direct to Dream Daemon, similar to how world.log << txt works when log is …
1
Open
 
The summer that was lost now is found
5
Open
 
I'd like to suggest that BYOND support the Steam Matchmaking services. This allows users in Steam to invite one another …
1
Open
 
I don't know if this is currently doable, but I think it would be really convenient as a developer to be able to modify …
1
Open
 
alias is a kind of var declaration, but its nature is closer to macro see an example below: …
0
Open
 
new primitive type /vardata that you can access from @variable. This primitive has thse values below: /vardata …
2
Open
 
Can we get working examples of all the default parameters being passed via mouse macros in the reference, preserving …
1
Open
 
Working with DMFs for client-side commands is painful. The command input boxes are really small, they require a ton of …
1
Resolved (516.1651)
 
Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
2
Redundant
 
The ability to assign multiple variables from a proc.
4
Open
 
Rekindling this conversation from several prior threads, mouse tracking is a very useful feature.
Page: 1 2
26
Resolved (516.1651)
 
The ability to disable type checking when accessing variables with no type specified. #pragma ignore type_checking …
3
Redundant
 
I don't know regex. if I want to strip a bunch of characters (ie numbers) from a string, I have to either use 10 …
2
Open
 
A built-in for turning screen-loc strings passed via mouse-params would shave down some corners on UI handling.
0
Open
Page: 1 2 3 ...