LemonInTheDark

Joined: May 24 2019

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Client-side glides from movement (managed using glide_size) are very pretty, and make life for us a lot easier That …
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Global proc to dump sleeping procs by name, for debuggging garbage collection and long term metrics
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They just sort of choke and die whenever you try and do anything more then list work with them, and it's kinda sad.
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Alpha mask filters break on my codebase when more then one is applied to a plane master at once.
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It's very useful to be able to set world.turf, control over the default type placed on z expansion, and knowledge that …
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Float plane currently resolves "top down" the stack of overlays it's in. So if object A and B are both floating with …
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So uh, this maybe requires some context. In /tg/ code, we use vis_contents as a way to "fake" z level layering. So …
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This is more of a large ask I know, technical writing is hard, and putting code on paper, from experience, is a real …
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In very much the same theme as https://www.byond.com/forum/ post/2784074 Anything that can be done to make side_map's …
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One of the major issues with sidemap, at least on /tg/ code, is is that when a conflict happens on one part of the map …
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I'm not sure if I'm just making a mistake here, but it seems like there's no way to get the cost of a client deletion, …
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We have quite a few objects on our map that are technically in view, but will never be visible, like pipes under the …
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It'd be very nice to have support for \p{} and \P{} from byond's regex. I've ran into issues with filtering unicode, …
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Hey, I'm Lemon, I work to fix hard deletes (del() calls caused by objects failing to free on their own) for the /tg/ …
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