Code:
client
proc
Load_Char()
var/savefile/S = new ("Player/[usr.key]")
S["mob"] >> src.mob
S["x"] >> src.mob.x
S["y"] >> src.mob.y
S["z"] >> src.mob.z
src.mob.Freeze=0
if(usr.race == "Human"||usr.race == "Weapon")
set category = "Fighting"
usr.verbs+=new/mob/Human/verb/Attack()
usr.verbs+=new/mob/Meister/verb/Soul_Force()
usr.verbs+=new/mob/Witch/verb/Fire_Blast()
Save_Char()
var/savefile/S = new ("Player/[usr.key]")
S["mob"] << src.mob
S["x"] << src.mob.x
S["y"] << src.mob.y
S["z"] << src.mob.z
mob
verb
Save()
usr.client.Save_Char()
usr << " You have been saved."
client
proc
Logout()
del(usr)
Problem description:
The category setting isn't going to do anything for you.