Bandock

Joined: Nov 26, 03

Currently achieving a multi-year goal.

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Non-BYOND Related Post: Iron Man Movie

Yep, got to see the movie yesterday. The effects appear to be pretty good and nice storyline. While I don't have much to review; it is a good movie if you ask me.

One thing I noticed in the movie is something C++ programmers would notice and that is C++ related source code. Where to spot such source code? Simple, it is during the development of the first suit when you see what looks like C++ source code in the computer's background and appears to be loading up. No need to spoil what parts of it though. :P

Posted by Bandock on Sunday, May 04, 2008 06:52PM - 6 comments / Members say: yea +0, nay -0

Text City Simulator Version 2 Returns

While Version 3 is still incomplete (currently being redesigned), I'm here to bring back Version 2. While parts of it are still buggy, at least ya can experience what it was like during the existence of Version 2. :D

Download is now on the hub once again. While this compiled version may require at least 3.5 (the original was compiled in 341), should still be enjoyable.

Posted by Bandock on Monday, April 14, 2008 10:31PM - 3 comments / Members say: yea +0, nay -0

A year has passed

Since DMB Strings have become readable the first time in DMB files (at least the current DMB standard). It was a nice discovery because it made it possible to manually read strings (though finding the first string in the entire list could take time).

This happened before a more-powerful decompiler (developed by Slurm and Hobnob) came about. String Extraction (which occurred slightly later) brought in interesting results (which of course only the BYOND staff would know). Let's not forget that before each string exists a 16-bit length size (which also requires decoding). That is all I have to say about what happened a year ago.

Posted by Bandock on Friday, April 11, 2008 08:05PM - 0 comments / Members say: yea +0, nay -0

Still alive

Yeah, been a while since I posted anything related to DM. Got back to DM to try unleashing power with DLL files. Newer versions of Disky Challenge may end up utilizing DLL capabilities in the near future.

That is all I have to say for a short post.

Posted by Bandock on Wednesday, April 09, 2008 10:07PM - 1 comment / Members say: yea +0, nay -0

Back for DM Programing a bit and have a technique to show

If anyone wants to implement character-by-character (letters and numbers) output (like using them for NPCs), use the \... macro in output. \... is documented in the Dream Maker Language reference.

Here's some sample Login code that handles such a job (Be aware that this code doesn't use 4.0 features, but is very useful for 4.0)

mob
    Login()
        ..()
        var/msg = "[src] has logged in."
        for(var/T = 1; T <= length(msg); T++)
            world << "[copytext(msg,T,T+1)]\..."
            sleep(1)
        world << null


This is a very easy technique and I'm aware that those who are experienced with DM know this technique and macro. Enjoy. :D

Posted by Bandock on Thursday, February 14, 2008 10:10PM - 2 comments / Members say: yea +0, nay -0
(Edited on Thursday, February 14, 2008 11:39PM)