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| I was thinking about it, and I was wondering if anyone ever tried using accessor methods in BYOND. For those not …
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| A response to a post by Aurelius6299 about BYONDs recent policy changes
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| I'm trying to work out the best way for players to sell things to NPC shopkeepers. I've never particularly like the …
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| A demo of what I've got so far.
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| Poll comparing the DWM games
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| A brief look at a project I've been working on for some time now.
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| I'm not entirely sure how the Google Ads thing works. Many sites use the Google Ads thing, but what bugs me about BYOND …
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| Describes the mathematical game of Nim and the trick behind it.
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| I think an optional delay on an individual macro might be helpful for some games. What I mean is, when you hold down a …
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| I'm working on an RPG, and in most RPGs, your average map is pretty small. (Perhaps 20x20 to 50x50) Yet, many RPGs have …
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| Describes an alternate, datum based system for handling interactions between players and NPCs
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| I've heard about the limits BYOND has on what can be in the world, but I don't think I've ever seen a complete list …
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| I've started a new project, and I'm trying multiple map files this time around. The last project I worked on just used …
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| Personally, it seems like whenever I want to use somethings gender, I usually want it capitalized, while the BYOND …
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| (Well, if this is already possible, I'm gonna look like an idiot, but that's a risk of suggestion...) Anyways, it'd be …
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| I think it'd be nice for Dream Maker if you could set some bookmarks to jump to specific areas of the code. They …
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| Well, while we're basically on the topic of site overview, I kind of miss the button that you can click to view the …
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| I think it'd be useful to create a guide/quiz that measures someone's competency in coding. It'd probably be difficult …
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| I'm just trying to find out what is and isn't possible to have done to a BYOND game while it's running. I've heard a …
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| Since I'm used to programing my TI-84 calc, trying to make the code as "fast" as possible tends to be important to me …
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