Introduction



Welcome to the Single Player Games guild! Here we focus on BYOND games and their single player potential.
"A single player game, when referring to a computer game or video game, means a game which is played by one player. It involves playing against or with computer (AI) controlled characters." -- Wikipedia
That means we deal in games that are either designed specifically for single player, or are capable of letting one player play against the computer, as in the case of strategy games. So without further adieu, here's what we have to offer you:

Games - Forums - Reviews - Articles - Concepts

(Please read the Submission Rules before submitting games to my guild.)

Rate It: Carpe Slimum

Poll: Rate your overall impression of Carpe Slimum.

Very Good 35% (6)
Good 29% (5)
Average 23% (4)
Bad 0% (0)
Very Bad 11% (2)

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Please make sure you've at least played the game before you rate it!

Carpe Slimum is a simple yet complex strategy board game by Crispy. Simple to play,but with the potential for strategic depth that is common in Crispy's games. Maneuver your slimes to engulf the slimes of your enemies and the player with the most slimes at the end wins the game.

Read the full review at BYOND Strategy.

Posted by Foomer on Monday, October 26, 2009 02:48PM - 2 comments / Members say: yea +0, nay -0

Rate It: Plight

Poll: Please rate your overall impression of this game.

Very Good 23% (3)
Good 69% (9)
Average 7% (1)
Bad 0% (0)
Very Bad 0% (0)

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Iccusion Entertainment has been popping out cool games for years, and Plight was one of their early creations, originally released in mid-2005. Since then it has gone through numerous patches and visual overhauls in order to become the game now.

The objective in Plight is to get the most points, and you acquire points through connecting letters into chains in order to form words. No straight lines required. The better the words you find, the more points you get, although the exact formula for determining their value isn't specified anywhere that I've found. The game is played in rounds, and each round gets faster and faster until the end.

You can play Plight by yourself, or you can recruit some friends to play with on either free-for-all or team mode.

Read the full review at BYOND Casual.

Posted by Foomer on Saturday, October 24, 2009 10:47PM - 7 comments / Members say: yea +0, nay -0

A Look At Geekdash

Poll: Please rate your overall impression of this game.

Very Good 33% (3)
Good 0% (0)
Average 22% (2)
Bad 22% (2)
Very Bad 22% (2)

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The real review has been submitted to BYOND Casual. Please make sure that you've at least tried the game before you rate it.

Geekdash was created by Acebloke sometime around '05. The goal of the game is to move your little circle from the bottom of the map to the top of the map without running into anything else on the way. Exciting intro, right?

When it comes right down to it, I'm hard-pressed to write a review about this game because its just such a shallow concept that there's hardly anything to write about. The entire game is written out in a few paragraphs on the game's hub page, and all that's left is to see how far you can get.



Fun Factor

If you're the kind of person who likes puzzle games that test you to see how far you can get, then you might like this game. I believe every play through is randomly generated as far as obstacle placements go, so there's at least a little variety. But is it fun? Well, the game really doesn't have a lot of depth. There are only four obstacles that you'll ever encounter, and once you've encountered them all there's nothing left to discover (that I'm aware of). So your only goal is to get as far as you can so as to record ever-higher scores.


Control and Gameplay

The controls are very basic - you don't need your keyboard, you only need the mouse. You can click on any tile adjacent to where you are located, and it'll move you to that tile, and move everything else on the map at the same time. If your move caused you to run into one of the obstacles on the map, the game is over. Which means that you'll have to quit the game and reload it if you want to play again, incidentally.

There are four obstacles that you'll encounter as you progress through the game, namely, Arrows, Blocks (pits), Random!s and Halos. Arrows move each turn in the direction that they are pointing. Blocks, or pits as I prefer to call them, just sit there, so you need to go around them. Random!s take a random step in any direction each turn. Halos are very similar to Random!s, except they will only enter unoccupied tiles.


Graphics

Taking a quick look at the screenshots will immediately give you the idea that this is not a glitzy game. In fact, it doesn't even have color - the whole game is drawn in shades of gray. If you're looking for pretty pictures, steer clear, folks!


Sound

This game is dead silent. No sounds to speak of. Best have your own background music handy.


Replayability

As I said earlier, the arrangement of the obstacles for each level appears to be random. Given that, you can play through as much as you want and it'll always be somewhat difference. However, given that you'll essentially encounter the same thing every game, it doesn't really make that much difference.


Conclusion

Geekdash might be fun for a few minutes at best, or if you're one of those die-hard strategy/puzzle gamers, you might be inclined to strive for a high score that will take you a few play-throughs. Personally, I think I'd have a headache if I played this game for more than an hour.

Posted by Foomer on Friday, October 23, 2009 04:36PM - 1 comment / Members say: yea +0, nay -0

Single Player, Multiple Players

I commented briefly about this on the BYOND developer forums, and I wanted to expand on the idea a little along with posting it where it'll be more visible. The question is, if BYOND is designed to support multi player natively, and this is perhaps its greatest strength as it doesn't have a whole lot to offer as far as single player games go than most other game development engines, then why bother making any single player BYOND games at all?

Here's the thing. Suppose you design a game. Your game just happens to be the most awesome game ever. But it only works with multiple players. So you host your game online and set it up like a spider web waiting for players to log in and get hooked. The problem is that people log in, look around, find no one to play with, and then log back out.

Now, suppose instead of designing your game for multi player, you designed your game for single player, but with multi player support. Now you host your game, and you find that people logging in get hooked on the single player aspects of the game. These may only be fun for a little while, but as long as it keeps the players engaged long enough for other players to show up, then the multi player aspects begin to be visible, and the players will continue to have fun playing the game with other players.

Poor me, no one to play with.

A lot of the BYOND games that I've seen are designed purely for multi player. There is simply nothing for the player to do unless there are other people to play with. No one plays these games. No one plays these games BECAUSE no one plays these games. If these games could keep players occupied while waiting for other players to show up, then suddenly there would be other people to play with.

Furthermore, when you allow people to play single player, you allow them to develop an interest in the game on their own, and this can result in the creation of small gaming communities. People getting together to talk about the game. If these games have multi player support as well, then these communities can serve as a means for people to get in touch and find other players, or perhaps set up hosting schedules.

The bottom line: build single player games! Even if what you truly want is a multi player game, giving it a strong single player aspect will help your game to get off the ground!

Posted by Foomer on Thursday, October 01, 2009 12:53AM - 6 comments / Members say: yea +0, nay -0
(Edited on Friday, October 02, 2009 11:04PM)

Othello

Xoiden posted in BYOND Casual about having "finally got some updates done" on his Othello game, and the end result is pretty fair. It could use a 4.0 interface overhaul, but the actual gameplay is decent. I played against the AI and lost. The fact that this game even has AI is good and qualifies it to be a part of the single player games guild, but the fact that the AI beat me is even better.

While playable the game does still seem to be a bit buggy. Some bits of information aren't labeled right, the setup process is awkward, the AI seems to animate stuff while its thinking, and the AI keeps thinking after the game is finished. All things that I'm hoping will be soon corrected.

Posted by Foomer on Sunday, August 30, 2009 04:21PM - 5 comments / Members say: yea +0, nay -0