Church Fail
Read
this.
Isn't that lulzy? The church finally seems to have decided that they can't do good things if gays can get married.
Also,
in other news, procreating like rabbits is good for society (because we all know Darwin was wrong about species overproducing and succumbing to famine).
Posted by Jeff8500 on Wednesday, November 18, 2009 12:16PM
- 12 comments
(link)
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Members say:
yea +3,
nay -4
Keywords:
gay,
church
Everyone Vs. Goditz
Posted by Jeff8500 on Monday, November 02, 2009 04:54PM
- 1 comment
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Members say:
yea +8,
nay -5
Keywords:
goa,
z,
ball,
goditz,
nay,
troll,
bandwagon,
masterdan,
dragon,
yea,
dbz,
naruto
I'm waging war against Goditz
After browsing through the
least popular posts on BYOND for lulz, I decided that someone needs to defeat Goditz, who has a longstanding record for the
least popular post on BYOND.
With that said, I beg of you, nay me. This is truly a valiant effort, and hopefully one that will end successfully. Before you consider yeaing this post, however, just think: do you want Goditz to ever win at anything? Right now, he's winning at failing, and even that's not right.
EDIT: Roughly 1/3 of the way there, keep naying!
EDIT: We've done it!
Posted by Jeff8500 on Monday, November 02, 2009 03:47PM
- 27 comments
(link)
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Members say:
yea +7,
nay -60
Keywords:
goa,
z,
ball,
goditz,
nay,
troll,
bandwagon,
masterdan,
dragon,
yea,
dbz,
naruto
(Edited on Friday, November 06, 2009 02:39PM)
Ambrosia
For my GIAD 2009 entry, I made
Ambrosia. I wrote this up about a week ago, on last Sunday, with the themes "Ambrosia" and "Fluid". Because I wanted to make a game involving pixel movement and vectors, I decided ambrosia was the way to go, as I could play with various aspects of physics (EDIT: that didn't involve fluid). Sadly, I was only able to get in 4-5 hours of programming, so I could only get gravity in (I was originally hoping to toy with magnetic fields, pushing the ambrosia via bumping into it, repelling it via the opposite of the force of gravity, etc.) In the version I submitted, there was a minor collision bug I decided against fixing (it took only about 3 minutes to fix, but I wanted to get in all the sleep I could), and the hub password was different (so scores can't be haxed).
Either way, enjoy, maybe I'll be able to add an update in the future that gets rid of the flicking icon bug and adds the god powers/power ups I planned.
Posted by Jeff8500 on Friday, September 25, 2009 06:53PM
- 11 comments
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Members say:
yea +1,
nay -2
Keywords:
ambrosia,
09,
late,
fluid,
giad,
entry
(Edited on Saturday, September 26, 2009 08:26AM)
A silly project
Well, after about 9 months of analyzing the iPhone/iTouch App Store, I feel I have a great market analysis written up.
Here it is: most iTouch/iPhone users have minor cases of mental retardation.
As such, I decided that the first app I would develop with it would be both simple and stupid.
You've seen iMirror*. You've bought iWobble Pro**. You've spent hours of your life on iGlowStick***. Now, you have iRipple.
In other words, I developed an app in which you select an image on your iTouch/iPhone (will add camera functionality in the future), touch the image, and it ripples. In essence, I did this through Cocos2D, a great iPhone dev game library, and the iPhone SDK's built in UIKit and Foundation libraries. I'm still working on it a bit (the two tiny graphics I'm using are placeholder graphics, lol), and there's a small issue between Cocos2D and the 3GS that needs fixing, but other than that, it's almost done. The actual work itself only took about 5 hours at the most, and then a few more hours were spent on stupid mistake fixing (forgetting to include header files, etc.). However, the whole thing was a pretty big learning experience. In the last month, I've learned the Objective-C language's syntax, and a few of it's quirks. I've also learned how to use it's memory management related methods (the ability to use them properly is what I lack), and use some basic Cocos2D functions.
Expect a release within a few months at the most, I'm almost done now, and then I'll need to buy a Developer Membership or whatever it's called so I can test the project on my iTouch. Then, I just have to implement adMob, make a pro version (lol, iRipple pro = no ads), submit my app to Apple, wait upwards of one month at the most, ???, and profit!
*There was a mirror app out there. All it was was a blank screen with a frame.
**Some app that makes a certain part of your picture wobble. Pretty stupid, unless you use it to make fun of fat people.
***Got it for the lulz, was disappointed by how simple it was.
Posted by Jeff8500 on Friday, September 11, 2009 03:29PM
- 5 comments
(link)
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Members say:
yea +1,
nay -3
Keywords:
iripple,
itouch,
touch,
development,
game,
dev,
ipod,
iphone