The game is too adversarial, too competitive. Mechanically speaking the game is very well made, but when you get right down to it nobody wants to just die over and over with no actual progress. There is no loot, no leveling, nothing like that to give players a sense of progress.
These round-based games don't last very long in the first place and I haven't done a very good job updating it to keep the player base active.
I added the minigun some time ago but I don't believe it's in 1.6. After extensive testing I just became too frustrated with how huge of a performance hit it had on the server because of how fast it shoots. BYOND is just too aggressive with its network delay stuff, especially with a lowered tick_lag.
There's actually a sizable cache of content which didn't make it in but I would much rather strip apart the game and remake a few things from scratch. Not enough to remake the entire game, but certainly enough to bump the version up to 2.0. Though, it wont be any time this year.
I think you could get a lot of players if you advertised off of BYOND. Round-based games may not do well here for very long, but people eat this type of game up... If people didn't like killing each other over and over, there wouldn't be 20 million Call of Duty games that used the same engine and still managed to entice every 12 year old with a 360.
i seen noone has been on this game in a long time i logd on and invited my hole friends list this morning i logd of about a hour after playing came back in about 5 hours server is still full hope it stays that away for a while
I could host a decent server but every time I do no one joins. The current CTF&TDM wasn't that bad a few days ago when I played. I'll put up a server now and leave it up. If people play then I can host almost 24/7.
I know plenty of people who play decadence they just get tired of:
1. The lag
2. The whole "no updates thing"
The lag comes from a few bad choices I made when designing the game, some were unavoidable but others were simply from my inexperience. Keep in mind the project started before we even had big icons so at one point the player sprite was composed of several 32x32 chunks glued together. Some other legacy stuff like that carried over as well.
I'm not updating Decadence right now because I'm working on another game, one which runs silky smooth over a network. If I were to update Decadence I'd probably nuke most of what's there and start from scratch again, saving maybe the player sprite and some of the map details.