The peoples republic of china

Joined: Jul 1 2009

Shoutbox

Exoduster
Feb 11 2011, 12:22 am
Too late I already did it.
Exoduster
Feb 10 2011, 5:58 pm
This is a nice place on the web.

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Posts Posts and comments
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2
 
Kozuma3 wrote: > You take things out of context and pushing your agenda. > > I'm just trying to celebrate my speed run …
9
 
The latency bottleneck that gives BYOND games their signature jank will never be solved, though- unless we get the …
22
1
 
I think at this point this should just be added. Probably for density as well, to be honest. It's limited, yes, but it …
30
 
Can we please get the capability to use list.Swap() and other list manipulation procs on contents in some capacity?
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Bumping this because my request was a duplicate
7
1
 
Is it possible for us to get a way to explicitly tag an animation when created so that it can be called upon and …
0
 
I'm curious if the renderer is really in such dire need of upgrading that it should be the focus of a whole numbered …
3
 
BYOND has come a long way since this post especially when it comes to giving us control over rendering, but in my …
46
 
The map editor has only gotten worse since this post was originally made and it sounds like labyrinthine spaghetti code …
27
 
Currently there's no way to change the appearance of the status bar that appears at the bottom of windows in BYOND …
1
 
I'm bumping this. There's been talks about native map saving/loading/new map format for years and I wouldn't be …
11
1
 
Would be nice if we could tell particles to never spawn anything new once max count is reached. Essentially a way to …
0
 
+1, this is actually super necessary
8
 
Dream Maker will scream at you to enter an integer when you're in the icon editor any time your Alpha section becomes …
0
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In Dream Maker, when you go to "Preferences" there's a section that allows you to define what paths to hide from the …
0
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8
 
http://info.sonicretro.org/ RotSprite Don't know how viable this is in BYOND (It might not be performant..?) but this …
2
 
Right now the render source centers itself based on the original icon size, but a more intuitive BYONDy way in keeping …
2
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The time variable in animate() is based on the world's fps and does not change with client.fps For some reason, …
0
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Bump. I already have my own in-engine solution to this but it'd be nice for it to be some kind of native feature, could …
9
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2
 
This is still a necessary feature even with the TILE_MOVEMENT_MODE, since that world type breaks movement loops and …
7
3
 
Is this sort of feature difficult to implement? I don't know enough about the internal workings of vis_contents or …
8
 
+1 Really weird that this is still a thing
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I don't understand how this is unfeasible. Other engines are able to do this through their shaders, and even if it's …
6
 
I am still waiting for this.
50
 
This causes lag in large projects if ..() is being called in Login(). I can't think of a single instance where this …
4
 
Would it be possible to allow us to view and modify all colors that exist within every icon in a given project? Like …
0
2
 
Currently it just tells you that a file is missing and what line it's missing on. It will also only tell you about the …
0
 
can't you just do this with vis_contents now?
40
 
It was in reference to atom.transform- and though you can technically do it now having it built in would be a good …
4
 
EXE Release is not irrelevant in the slightest. You can advertise the game all you want, but ultimately it is a BYOND …
7
 
+1 People clearly want this feature still so I think it should be considered- sooner than later preferably. It could …
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