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2 |
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| Can we please get the capability to use list.Swap() and other list manipulation procs on contents in some capacity?
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1 |
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1 |
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| Is it possible for us to get a way to explicitly tag an animation when created so that it can be called upon and …
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0 |
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| Currently there's no way to change the appearance of the status bar that appears at the bottom of windows in BYOND …
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1 |
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| Would be nice if we could tell particles to never spawn anything new once max count is reached. Essentially a way to …
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0 |
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| Dream Maker will scream at you to enter an integer when you're in the icon editor any time your Alpha section becomes …
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0 |
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| In Dream Maker, when you go to "Preferences" there's a section that allows you to define what paths to hide from the …
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0 |
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1 |
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| The time variable in animate() is based on the world's fps and does not change with client.fps For some reason, …
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2 |
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5 |
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1 |
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3 |
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| Use the parent object's pixel_x, pixel_y and pixel_z values.
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7 |
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| A variable like vis_flags that instead of determining how the atom behaves when in another's vis_contents, it …
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8 |
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| Unsure of the viability of this (or if filters is the best means of implementation) but I would really like this sort …
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6 |
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| This causes lag in large projects if ..() is being called in Login(). I can't think of a single instance where this …
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4 |
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| Would it be possible to allow us to view and modify all colors that exist within every icon in a given project? Like …
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0 |
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| Currently it just tells you that a file is missing and what line it's missing on. It will also only tell you about the …
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0 |
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| The grey checkered background grid in the icon editor is currently not a fixed size relative to the canvas- it has its …
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2 |
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| by default the anchor point for scaling and rotation is the center of the icon. it would be nice if you could anchor it …
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4 |
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2 |
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| if you define these it means they are always being tracked and called, even when the game is not using them for …
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3 |
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| In my project I use a lot of libraries and I typically bake them into my source to avoid version conflicts and to …
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| The function currently just does a linebreak and then centers three asterisks, which looks silly and is rather useless …
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0 |
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| When you go to the "Edit colors" option in the icon editor, it's pretty barebones. You are forced to edit colors via …
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2 |
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1 |
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| Currently there's no way to resize an entire icon file within the editor (for example make a 32x32 icon 16x16) My …
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2 |
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| Creating a new title on BYOND is an uphill battle. I attribute this to a dead community, exceptionally useless and …
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5 |
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| The map editor in BYOND is trash. Throughout the years I've worked with BYOND, it has consistently managed to make me …
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27 |
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| Basically what I am requesting is an actual second map. I'm aware of the "Second Hud" functionality but it's not quite …
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2 |
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| This issue is very frustrating and makes an already-obtuse mapper a lot worse.
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2 |
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| When mapping, ctrl-click used to set the object you are hovering over to your active object. It doesn't do that any …
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2 |
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5 |
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10 |
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| I felt like making something prickly.
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11 |
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| WKUK season 5 premiered yesterday
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12 |
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| I've heard different explanations from different moderators who patrol the submissions, as well as different …
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8 |
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| Most criticism regarding BYOND games is either delivered to individual games, or just directed at the fangame …
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Feb 11 2011, 12:22 am