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0
29
Open
 
Text-mode using the BYOND default skin or any skin that has the text map option causes the screen to go black once you move the new mob for client.
17
Resolved (511.1350)
0
Open
5
Open
11
Not a bug
12
Open
3
Open
8
Open
48
Open
7
Resolved (511.1348)
1
Resolved (511.1348)
13
Open
2
Open
1
Open
19
Unverified
 
Density seems to dictate which Bump() is called even when Cross() is overridden
14
Open
0
Open
0
Open
0
Open
11
Open
6
Open
5
Open
2
Not a bug
 
SEE_PIXELS disables the effect of TILE_BOUND for all atoms
3
Not a bug
7
Open
 
Images having strange behavior when added to lists.
3
Open
8
Verified
1
Open
19
Open
 
Replace-All doesn't capture groups properly.
2
Open
 
DM crashes when opening a map file and changing a lot of type paths at once.
1
Open
4
Resolved
5
Open
79
Open
 
Using SEE_PIXELS without SEE_TURFS/SEE_OBJS/SEE_MOBS prevents all click behavior
2
Resolved (510.1347)
 
linked list randomly getting bad data in it, that doesn't show when runtime detection scripts check the listed list state.
8
Open
1
Resolved (510.1346)
2
Resolved (510.1346)
 
SEE_PIXELS doesn't work with SEE_TURFS, SEE_PIXELS doesn't prevent click behavior on obscured turfs
14
Resolved (510.1346)
 
Putting the CSS in the dm block in an object's maptext and displaying it to a client causes dreamseeker to freeze indefinitely.
4
Resolved (510.1346)
5
Resolved (510.1346)
5
Resolved (510.1346)
17
Open
2
Open
11
Open
 
Animations for color and pixel_x/y cancel each other if time of second animation is zero.
8
Not a bug
1
Open
7
Not a bug
9
Open
13
Open
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