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1
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If you press a +REP macro, press another while still holding the first, and release the second, the first will fire at about half speed until all keys are released.
9
Open
2
Resolved (511.1382)
2
Open
8
Open
3
Open
6
Not a bug
4
Open
1
Open
75
Open
 
winset, specifically on-close, seems to race the client; if the window has not yet opened, despite being called first, the winset fails
2
Open
4
Not a bug
1
Open
2
Resolved (511.1381)
59
Open
9
Open
9
Resolved (511.1381)
1
Resolved (511.1381)
17
Resolved (511.1380)
6
Open
0
Open
 
Can't create a generic spawner that has possible spawned thing types stored in a list variable.
2
Not a bug
5
Not a bug
3
Resolved (511.1380)
18
Resolved (511.1379)
1
Resolved (511.1379)
1
Resolved (511.1379)
12
Open
7
Not a bug
2
Open
6
Not a bug
10
Resolved (511.1378)
 
We moved to 64x64 and players were reporting some form of dynamic RSC corruption every round (icons all of a sudden being randomely replaced by other things).
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23
Open
10
Open
1
Resolved (511.1377)
20
Unverified
17
Resolved (511.1377)
2
Open
0
Open
3
Open
2
Open
7
Not a bug
1
Open
2
Open
8
Resolved (511.1375)
23
Open
5
Resolved (511.1375)
 
Duplicate models in DM saved map files.
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Open
6
Open
16
Resolved (511.1374)
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