Roah

[Expletive deleted] under-age drinkers!

Out new prime minister, Kevin Rudd, decided that in order to stop under-age kids from consuming alcohol, to raise the current cost of pre-mix drinks by... a lot. I couldn't tell you the exact percentage, because I don't know it.

What I do know is: The cost of a Jim Beam + Cola slab used to be in the $50 - $60 dollar mark (IF THAT), and it's now around the $100 - $120 mark. All because of under-age drinkers.

The idiots decide to go around the towns, if they get caught by police, they try to physically fight them. What a bunch of idiots. When I was seventeen and my friends and I were drinking, we'd do it at someone's house. We didn't wader the streets looking for fights and what not.

I hate kids... they have ruined alcohol for me. I make what, $250.00 per week at my nice minimal wage job? Most of that cash is going towards server payments for my new server. Now the rest, I can't even afford some drinks for the once in three months I actually get to see my friends.

I didn't vote for Rudd in the first place, and I'm not going to vote for him now, not after ruining my alcohol consumption... Rich mummy and daddy can afford this increase in cost, I can't.

Posted by Tiberath on Saturday, May 03, 2008 12:42AM - 21 comments / Members say: yea +0, nay -0

A bit of this, a bit of that

Well, having grown tired of Hostmonster, I decided to take Hiead's advice (backed up by Piratehead) and purchased a 512mb server at slicehost.com.

The previous costs of all this were:
Hostmonster: $250.00 per two years
Slicehost: $1000.00 per two years.
(USD to AUD although small, makes a difference with big numbers.)

I'm not really fussed about paying the difference. Sure, it's far more expensive, and I'll be poor and out of work within a years time, but hopefully by then I'll have paid off a good two years worth of my server. So I wont have to worry about it for a while.

Other then that, with this new server, I've been given access to DMCGI and a Daemon which allows links from the hub and pager to work. Major score for me.

I think I'll write up a PHP app to control my Daemon instances, because I'm bored.

Posted by Tiberath on Monday, April 21, 2008 10:33AM - 0 comments / Members say: yea +1, nay -0

Small update

Just to let you know, progress is going swimmingly on my RPG.

Racer Euphoric is working on some beautiful mob icons and I'm happily learning better programming practices and redoing badly done code.

At the moment, I've completed the new character, load character and delete character stuff. And to my tests, it all works nicely.

I'll keep you apprised as more development takes place.

Posted by Tiberath on Wednesday, April 16, 2008 05:31AM - 3 comments / Members say: yea +0, nay -0

Battle screen basics

As I made mention in an earlier post, I'm going to do the battle screen the same way I've done almost everything else to date.

As with all the other screens, I'll give you a preview at the attempt one at it (we all remember the attempt one at the new_character screen and how that changed). Remember, nothing is set in stone yet.



The health and mana bars are just labels with specific colour backgrounds. (The grey behind it is an identical label with a different background color. Hopefully at some stage, the layers don't change). The boxes next to them are numerical displays of health and mana. They haven't got values in that screen shot because I never bothered to set them for it.

It's going to be hard to work out a formula that will modify the bar sizes based on the current points of mana and health. But I'll see what I can figure out. Maths was never my strong point, but I always found it fun.

Anyway, the way this works is: you'll be wandering the map doing whatever your doing. If you happen to run into a monster (something unlike Pokemon, only not designated areas. There will be a few "safe zones" like cities and what not. I haven't fine tuned how this will work in my notebook yet) the map will then be replaced with this or a screen similar to this (I love panes!).

I figure, at the start of a battle, the users mob will be removed from the map, or simply hidden. I've not decided. But it saves having a mob on the map when it isn't needed. If I don't do that, I'll place an enemy mob in front of yours, and if another player decides to join the battle, they can do so. But I haven't quite figured out how that'll work yet with the current setup. Hey, it's all work in progress at the moment. I've only been working on this off and on for about five days now. Progress in my opinion, has been slow. But I have other things that require my attention as well.

Posted by Tiberath on Saturday, April 12, 2008 08:47AM - 1 comment / Members say: yea +1, nay -0

Something a little more interesting

I decided to take a break from the interface stuff and see what I could dish out map wise.

With luck on my side, some divine influence made Zenigwolf's freely hosted files linked to on Pixel Art accessible again, I managed to score some top quality graphics.

So, in playing with them, this is the result thus far:

Complemant that with Mikau's work, and hopefully I should be able to get a pretty good Forest of [cool name] going.

Posted by Tiberath on Friday, April 11, 2008 07:51PM - 5 comments / Members say: yea +0, nay -0

The occasional post

"[Expletive deleted] under-age drinkers!"
  Posted by Tiberath on Saturday, May 03, 2008 12:42AM
Out new prime minister, Kevin Rudd, decided that in order to stop under-age kids from consuming alcohol, to raise the …
  21 Comments
"A bit of this, a bit of that"
  Posted by Tiberath on Monday, April 21, 2008 10:33AM
Well, having grown tired of Hostmonster, I decided to take Hiead's advice (backed up by Piratehead) and purchased a …
"Small update"
  Posted by Tiberath on Wednesday, April 16, 2008 05:31AM
Just to let you know, progress is going swimmingly on my RPG. Racer Euphoric is working on some beautiful mob icons …
  3 Comments
"Battle screen basics"
  Posted by Tiberath on Saturday, April 12, 2008 08:47AM
As I made mention in an earlier post, I'm going to do the battle screen the same way I've done almost everything else …
  1 Comment
"Something a little more interesting"
  Posted by Tiberath on Friday, April 11, 2008 07:51PM
What lays beneath?
  5 Comments
"Another update!? (He must be serious!)"
  Posted by Tiberath on Thursday, April 10, 2008 07:41AM
Seeing as I updated the New Character window, I decided to give the Load Character a fine tuning as well. Here is the …
  5 Comments
"An update, believe it or not."
  Posted by Tiberath on Wednesday, April 09, 2008 07:07AM
Well, seeing as I got a relatively positive response from my previous post. I've decided to dive a little deeper into …
  2 Comments
"Bored and playing with the interface controls [Updated]"
  Posted by Tiberath on Tuesday, April 08, 2008 02:27AM
Being bored and having an idea for a small RPG I want to develop. I thought I'd try my hand at the interface stuff and …
  11 Comments
"An interesting few days"
  Posted by Tiberath on Thursday, March 20, 2008 04:41AM
My story begins at 5:30pm Saturday. Half an hour before work. A friend of mine has invited to take me to his place …
  5 Comments
"Planet Terror"
  Posted by Tiberath on Thursday, March 13, 2008 06:15AM
I liked it. It seems like a cheese eighties horror movie. But I deemed it more action than horror. I'm not going to …
  12 Comments

 

 

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