Neus/Devourer of Souls


Devourer Of Souls

Online: Duel Monsters Expert

Joined: Mar 31, 02

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Game developer, whom typically likes to stay out of the spotlight. Nice guy, though.

My libraries

 

 

Mitadake High 1.6c

Mitadake High 1.6c has been released. This version is just bug fixes and a HUB Display update. It hopefully corrects the bug with Shinigami Eyes, as well as the Map Editor's items in containers bug.

Thanks.

Posted by Devourer Of Souls on Monday, March 03, 2008 01:35PM - 20 comments / Members say: yea +1, nay -0
(Edited on Friday, April 25, 2008 08:03AM)

Mitadake High 1.6 and Map Editor Release

After some tandem testing, both of these are now available for public download.

Mitadake High 1.6 Notes
Edit: Emergency Fixes
- Uploaded a new version at 10:25 PM that fixes an issue involving player slots (hopefully).
- Uploaded a new version at 10:45 AM that tests a fix for 'immediate joining'.
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GM Changes: Muffintray-, Kinnakoa+
(Thank you to Muffintray for the time he spent moderating, even if it didn't end up working out.)
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Custom Map Support
The original thought of this gave me a headache like no other. But after some tinkering over a few weeks and some testing, it seems to be working. You can create your own maps in the Map Editor (explained later) and play them in the game.
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New Reset Method
The game now no longer resets via world.Reboot(). Instead, a rather unforgiving mass-deletion and Repop() handle things. This was done to make games flow a bit more evenly and to combat the skin and resource download errors we were having.

This received quite a bit of testing from the staff but it's always possible something isn't working right that we missed; in that case, reporting it is always best.
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Item Changes
Syringes and their liquids spawn lower everywhere except the Nurse's Closets.
Several non-lethal weapons have had their damage reduced due to balance concerns.
Slightly lowered Alondite's spawn rate.
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Dragging Upgrade
Since the previous dragging method was, quite frankly, retarded, I decided to use Kajika's Caterpillar Library to handle the way objects being pulled move. Hopefully this makes dragging things behave a bit more intelligently.
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Hosting Change
The game will now display the person hosting the server, if known, on the hub in addition to all other relevant information. This probably should've been there a while ago, but hey, better late than never, etc.
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Mitadake High Map Editor
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This is the initial release of the map editor. It has been tested by staff and quite a few regular players have tested a few games when the server was up. This said, it still IS the first release, and therefore bugs are possible. Please keep this in mind while you're using the program; I'll try to fix all bugs that are found.

What Is This, Again?
The Map Editor. Previously, in MHS, you could only play the Default map. That being Mitadake High School. However, this program will let interested parties create their own map for whatever purpose they deem fit.

Feel like you could make a decent city map more appropriate for Death Note mode? Go for it. Host it on your server and let people play it along with you, or send the map file to your friend who can host and do it that way.

How To Use?
The program has a helpfile which, I believe, covers any relevant topics you could have trouble with. I will however, suggest that if you have a copy of the Mitadake High host files that you... err, host on, that the map editor files are placed in the same directory. This is because both the game and the editor save/load map files in the same directory as themselves, and it makes it much easier to do this way.

If you have any questions that you feel aren't explained elsewhere, you can post a comment on the game forums ( http://neus.saya.se/forums ).

The forums are currently having mail server issues, meaning you might not get your activation e-mail at all. I check new accounts every few hours and activate them, meaning you should be able to log in not long after that. Saya and I are trying to fix this, however, so the issue may be resolved before too much longer.

These two bits of updates took a few weeks and a lot of modification to get working properly. Therefore, I wouldn't be surprised if we missed a bug or two in testing. Keep this in mind while playing and editting.

Enjoy!

Posted by Devourer Of Souls on Friday, February 29, 2008 06:19PM - 12 comments / Members say: yea +0, nay -1
(Edited on Saturday, March 01, 2008 07:42AM)

Mitadake High - New Teaser

"Allright, I clicked the link, Sailor. What're ya selling?"

Well, nothing. However, you did click, and I did promise a tease, so I'll offer up a screen-shot of a Mitadake High tool which may or may not be up for download before long;

http://i23.photobucket.com/albums/b353/neusscario/ screenshots/mapeditor3.png

Just click the link.

Yes, it's a Mitadake High map editor.
Yes, you can use it to create your own maps.

Of course, take this with a grain of salt; if some huge complication comes up, it might not end up getting released. Naturally, I don't suspect one will, but it's one of those 'obvious warnings' that I have to give.

Any other questions/comments? Leave a comment.

Posted by Devourer Of Souls on Tuesday, February 26, 2008 02:06PM - 10 comments / Members say: yea +0, nay -1
(Edited on Tuesday, February 26, 2008 02:14PM)

Checking Interest...

I have a few projects laying around. For curiousity's sake, I wanted to see what the BYOND/Anime community thought about a few of them.

As a preface, only Zoids Battle has a real 'good' chance of getting updated more, but I'm still on the wall about that one.

Anywho, post your thoughts;
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Zoids Battle
A project I started some years ago, it was meant to be a Zoids game most similar to the first Zoids anime to air in America (which is Zoids Zero Century). I managed to get something working and hosted it, but I lost interest and it sunk back below the surface.

Some years later, Ryokashi bought me a Membership and I ended up hosting the files; some interest developed, but the game is still in a pretty bad state from my inexperience some years ago...

I had some thoughts on reviving it with some updates to a lot of it, but I'm not sure if the Zoids fanbase here is still sizeable. There's a handful of people from DME who like the game, but the updates I'm talking about would be better suited to a wider pool of players than just 4-5 people.

If you're still into Zoids and want to see a good BYOND game of it, let me know. If there's a decent response, I'll probably put more effort into fixing up the game than I have. It'd also be nice to see just how people still like/know what Zoids is!
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Poke`mon
In my free time I've been toying around with a Poke`mon game; I'm a somewhat competitive battler, and so I made the battle system 100% accurate to the real game's as I could (using the very helpful information on Smogon).

The game itself would most likely be a mix of RPG and a competitive battling scene.

Here's a screenshot of the little bit I did have done...




I was working on it daily and then kinda slowed down since Mitadake High went public. I think I ended up getting the moves and Poke`mon of up to Arbok added and done... Anyway, just something to think about.
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Those are the two. Zoids Battle is repairable at this point and it wouldn't be super hard to get the game up to scratch. Poke`mon is a different story, of course.

Let me know your thoughts.

Posted by Devourer Of Souls on Tuesday, February 19, 2008 05:30PM - 7 comments / Members say: yea +1, nay -0

Mitadake High 1.6 Pre-Notes

Mitadake High 1.6 Pre-Development Notes
(A brief few notes about some changes in 1.6)

New Game Reset Method
(!) - If everything goes JUST AS PLANNED!!, the game will now reset differently to help combat the assumable-BYOND-bugs in skin problems and re-downloading resources. Instead of rebooting, it will instead return the world to its original state before games.

I'm still working on this, and will do a bit of private testing with some admins to make sure it goes smoothly. Just a bit of warning in case we miss something and a funky bug occurs at End Game time.
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Item Spawning Adjustments
- Syringes and their respective liquids will spawn at a lower rate in all places, except for the Nurse's Closet.
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Item Changes
- Bokken and Ladel have their power reduced.

Just a few things to be aware of. It's short, I know.

Posted by Devourer Of Souls on Friday, February 15, 2008 01:56PM - 4 comments / Members say: yea +0, nay -0
(Edited on Saturday, February 16, 2008 02:13AM)

 

 

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