After some tandem testing, both of these are now available for public download.
Mitadake High 1.6 Notes
Edit: Emergency Fixes
- Uploaded a new version at 10:25 PM that fixes an issue involving player slots (hopefully).
- Uploaded a new version at 10:45 AM that tests a fix for 'immediate joining'.
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GM Changes: Muffintray-, Kinnakoa+
(Thank you to Muffintray for the time he spent moderating, even if it didn't end up working out.)
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Custom Map Support
The original thought of this gave me a headache like no other. But after some tinkering over a few weeks and some testing, it seems to be working. You can create your own maps in the Map Editor (explained later) and play them in the game.
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New Reset Method
The game now no longer resets via world.Reboot(). Instead, a rather unforgiving mass-deletion and Repop() handle things. This was done to make games flow a bit more evenly and to combat the skin and resource download errors we were having.
This received quite a bit of testing from the staff but it's always possible something isn't working right that we missed; in that case, reporting it is always best.
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Item Changes
Syringes and their liquids spawn lower everywhere except the Nurse's Closets.
Several non-lethal weapons have had their damage reduced due to balance concerns.
Slightly lowered Alondite's spawn rate.
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Dragging Upgrade
Since the previous dragging method was, quite frankly, retarded, I decided to use Kajika's Caterpillar Library to handle the way objects being pulled move. Hopefully this makes dragging things behave a bit more intelligently.
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Hosting Change
The game will now display the person hosting the server, if known, on the hub in addition to all other relevant information. This probably should've been there a while ago, but hey, better late than never, etc.
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Mitadake High Map Editor
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This is the initial release of the map editor. It has been tested by staff and quite a few regular players have tested a few games when the server was up. This said, it still IS the first release, and therefore bugs are possible. Please keep this in mind while you're using the program; I'll try to fix all bugs that are found.
What Is This, Again?
The Map Editor. Previously, in MHS, you could only play the Default map. That being Mitadake High School. However, this program will let interested parties create their own map for whatever purpose they deem fit.
Feel like you could make a decent city map more appropriate for Death Note mode? Go for it. Host it on your server and let people play it along with you, or send the map file to your friend who can host and do it that way.
How To Use?
The program has a helpfile which, I believe, covers any relevant topics you could have trouble with. I will however, suggest that if you have a copy of the Mitadake High host files that you... err, host on, that the map editor files are placed in the same directory. This is because both the game and the editor save/load map files in the same directory as themselves, and it makes it much easier to do this way.
If you have any questions that you feel aren't explained elsewhere, you can post a comment on the game forums (
http://neus.saya.se/forums ).
The forums are currently having mail server issues, meaning you might not get your activation e-mail at all. I check new accounts every few hours and activate them, meaning you should be able to log in not long after that. Saya and I are trying to fix this, however, so the issue may be resolved before too much longer.
These two bits of updates took a few weeks and a lot of modification to get working properly. Therefore, I wouldn't be surprised if we missed a bug or two in testing. Keep this in mind while playing and editting.
Enjoy!
Posted by Devourer Of Souls on Friday, February 29, 2008 06:19PM
- 12 comments
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(Edited on Saturday, March 01, 2008 07:42AM)