| IIRC DM only saves *transparent* dmis with compressed RGBA. Fully opaque icons are saved as paletted RGB.
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| +1, mostly for the same reasons MSO gave; getFlatIcon, at least as used on Bay, is ludicrously slow.
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| mob.loc would be another atom/movable if the mob is in an atom/movable get_turf(mob) would be the turf the atom is …
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| What you might be able to do instead is combine your several 50x50 zlevels onto a single 250x250 level; say, make your …
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| I'm not entirely sure how you want this to work; do you want it to warn the first time it's compiled then not on …
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| Ter13 wrote: > Datums work a little bit differently. Datums are initialized in the order that they appear in the source …
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| Not in C, no, but they are in DM. I don't see a reason to limit what the DM preprocessor can do simply based on the …
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| 99%? Seems a bit high to me.
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| >If an atom has both an icon and maptext, the text will be displayed in front of the icon. Usually however, this is …
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| Lummox JR wrote: > Handling this in a way that only counted earlier definitions--which is not really very useful--is …
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| ErikHanson wrote: > Taylor Scanlon wrote: > > Slightly off topic, but is it possible to batch convert old-world DMIs …
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| Of that list, only the following don't work: \a (compiles but is not a BEL) \b (compiles but is not a backspace) \f …
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| #define not ! /world/New() . = FALSE if(not .) world No need for the brackets :P
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| For reference and any future posters seeking help, that tutorial links to the BYOND 40x WineHQ page; there's a more …
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| Rotem12 wrote: > limit on how many ingredients you can use as each requires a bit flag, you can have 15 ingredient …
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| Bay (SS13) worked around this by having "gender datums"; // Standard BYOND way: var/msg = "clutches at \his throat." // …
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| +1, this would potentially be useful for debugging qdel() failures if it explained what objects referenced another …
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| Bay greps the build log for "0 warnings" before accepting a build for CI, this would be a far nicer way to do it. :+1:
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| 30-50% is fairly normal in my experience, do other games take significantly less?
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