Joined: Jan 7 2011

Mark my words, my game will be the game to pierce the heavens.

Dakumonki's Favorite Games

by Mythic Anvil | Feb 10
An action-platform game based on exploration and evolution.
by Mythic Anvil | Jan 15
BYOND's most epic RPG. No rules, just have fun.
by Devourer Of Souls | Dec 3 2007
Tags: anime
Anime, horror, survival, mystery, murder, intrigue! All rolled into one little school. Ain't it fun?
I got 493 pokemon to code in. God help me.

Dakumonki's Favorite Resources

by Forum_account | May 23 2012
Tags: framework, rpg
A framework for developing action RPGs.
by Gunbuddy13 | Sep 29 2010
Tags: effects
Shows how to draw a continuous connection between two atoms
by Jemai1 | Nov 23 2012
Tags: chat, screen-text
An on-screen chat box that is easy to add into your game.
by ACWraith | Sep 7 2008
Tags: multitile
Create icons larger than 32x32 pixels and use flick().
by Xooxer | Feb 5 2006
Tags: source
Source code and files for LIFE 3
by Forum_account | Oct 11 2011
Tags: maps
An easy way to create multiple instances of a map. Each instance is put on its own z level.
by Masterdan | Jan 10 2008
Tags: hosting
Run this environment in DreamSeeker, then you can launch any server you want and this will bring it back up if it ...
by Darker Emerald | Sep 27 2011
Tags: interface, maps
This library will generate z-level mini maps and display them in a seperate window.
by Xooxer | Jan 31 2006
Tags: music
A simple MusicPlayer demo using the new /sound datum.
by Kunark | Oct 24 2005
Ever wanted laser beam effects or lightning bolt effects that could be angled to go anywhere you want? With this ...
by Shadowdarke | Jul 25 2002
Tags: effects
Demo of the Shadowdarke's RoofLib library.
Demonstration on creating a equipment window primarily for rpg based games.
by Lummox JR | Oct 23 2002
Load, save, and reuse temporary maps for unlimited worlds
by Forum_account | Oct 2 2011
Tags: visibility
A library to manage image objects.