ACWraith

Joined: Nov 21 2001

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Shade of Paradox, Fool, Owner of the Multiverse

ACWraith's Games
Flesh and Drone
Create/control minions to destroy opposing daemons.
Re: About Flesh and Drone
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Fooldom Come
A subscription for rewards in multiple games.
Steam Summer 2012 -> Fooldom Come deal
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Fused Finale
Guide travellers to the warp gate with procedurally generated rhythm.
Fused Finale gameplay video
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Gears & Peers
Crash bots. Collect their gears.
Re: A minor Gears & Peers update
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Grim Prospects
A card battle over mining rights.
GrimTunnel
Abstract, competative dungeon-crawling.
About GrimTunnel
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MeanderGall
Explore, combat and collect before time runs out.
Re: MeanderGall version 3
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Occupied Forces
Claim land. Upgrade production. Simultaneous turns.
About Occupied Forces
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PathWrath 2
Card creatures monopolize land. Invade or pay the toll.
Re: ACWraith Pathwrath
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Star*Scurry
Turn-based economic race in space.
About Star*Scurry
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Webcrawl
Shoot webs. Form paths. Catch bugs. Compete.
Re: About Webcrawl
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Wrangle, Warp And Weep
Frozen slave of guilt, gather your people in time to flee.
Re: About Wrangle, Warp And Weep
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ACWraith's Demos
LargeIcons
Create icons larger than 32x32 pixels and use flick().
About LargeIcons
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ACWraith's Libraries
BSP DD
Split and merge planes of integer dimensions.
About BSP DD
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BSP Maze
Procedural map generation framework.
About BSP Maze
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BigBump
Handle multi-tile objects of any shape without extra objects.
About BigBump
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Board Game Framework
Multiple rooms. Flexible automation and interface.
Re: Board Game Framework
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Directional Grid
Abstract mazes identifying forks, dead ends, etc.
About Directional Grid
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Event Datums
Handle what happens when. (Events and triggers.) For BYOND 4.0+.
About Event Datums
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Event Triggers
Automate actions with merged triggers and events.
About Event Triggers
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Events
A library for handling what happens and when. (Events and triggers.)
About Events
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Grid 2D
Abstract storage with navigation, flipping and rotating.
Grid 2D
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MOTD
A datum which displays and stores house rules.
About MOTD
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Multiple Game Rooms
Handle spectators, waiting lists, and players across a server.
About Multiple Game Rooms
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Node Maze
Abstract maze creation, management and path-finding.
About Node Maze
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People
A way to handle players, waiting lists, and spectators.
About People
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Phase
Handle simultaneous turns or long turn pipes.
About Phase
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SharedIDVote
Reusable datum handling votes with ID restrictions.
About SharedIDVote
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SpamFilter
Filter chat and automate muting.
Re: About SpamFilter
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Timer
A reusable timer which relies on ticks and can be paused.
About Timer
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Turns
Handle turns for any datum (whether it's a mob or not).
About Turns
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