Deadron

Joined: Nov 11 1999

Home page

To get through my email filters, put "BYOND" in the subject. For my other blog, try the Home Page link...

Shoutbox

RedFill
Feb 1 2013, 6:17 pm
add me to friends please byond
RedFill
Feb 1 2013, 6:16 pm
hi

[See all] [Login to shout]

Deadron's Demos
CalendarDemo
Shows how to create a unique calendar for your game world using Deadron's Calendar library.
About CalendarDemo
/
Character Saving
Example of character creation, saving, and loading using Deadron's CharacterHandling library.
About Character Saving
/
ClientServer
How to communicate between a client and a server.
About ClientServer
/
Combat System
A very simple combat system to get you going.
Re: About Combat System
/
Macros
How to use hotkey macros in your game.
About Macros
/
SimpleLoop
A demo using Deadron's Event Loop library.
About SimpleLoop
/
SimpleSaving
How to save characters with two lines of code! Uses the CharacterHandling library.
About SimpleSaving
/
Step BYOND
A complete little game with lots of comments explaining exactly how everything works. A great starting point for your own game.
Re: About Step BYOND
/
Walking & Clicking
Sample code showing how to have computer characters walk randomly.
About Walking & Clicking
/
Deadron's Libraries
Calendar
Create unique calendars for your game world.
About Calendar
/
Character Handling
Creating, saving, and loading player characters.
Re: About Character Handling
/
Debug
Debug your games by looking inside objects or savefiles at runtime.
About Debug
/
Event Loop
An automatic event loop for controlling your game.
About Event Loop
/
Geography
Helpful functions for handling directions and random movement.
About Geography
/
List
List sorting functions.
About List
/
PathFinding
Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated the map.
Re: About PathFinding
/
Players
A library to keep track of the players who are in the game.
About Players
/
Quest
Create simple and complex quests easily.
Re: About Quest
/
Test
A test framework that makes it very easy to test your game, using Extreme Programming principles.
TextHandling
Various text-related functions you might find useful, including reading files into lists and replacing words in strings.
Re: About TextHandling
/
XML
Reads and writes XML files, letting you access the contents as an object tree.
Re: About XML
/